posted on Oct, 9 2014 @ 08:07 AM
a reply to:
W3RLIED2
The real problem with D&D is that it uses dice that all start at 1, so that no matter how advanced your character gets, you can fall while running
over a stupid dice roll. On top of that, even a 20 sided die only has an average roll of 10.5, so unless you have a +6 modifier, you are going to fail
hitting something with an AC of 16 the majority of the time. I've only sword fought for fun a few times, but I don't recall ever missing my target,
and I'm a total novice. If seasoned warriors are constantly missing giants standing right in front of them, what kind of game is that?
On top of that, you have complicated rule conventions like bashing, jumping, falling, etc that can eat up hours of time unnecessarily. I honestly
think minature based table-top RPGs could be a very exciting thing to do, just look at warhammer which is very massive and seemingly complicated, yet
the gameplay moves forward relatively rapidly. I think people need to come together and build a new RPG system from scratch that either has lower
difficulty levels to reflect the average dice rolls people are going to be having, or has bonus points added to the dice roll to lift it relatively
easily above the difficulty level most of the time.
Remember morrowind, how annoying it was to miss your target a solid 80% of the time when you tried to have a spell caster wield a sword, and how
Oblivion and later games remedied this? Remember how Skyrim got rid of the class system altogether and created a PC that could do a little bit of
everything? How hard is it today to get five people together to do anything, let alone roll dice for 8 hours just to get through 30 minutes worth of
content? What if we could devise a collaborative story telling system where players could either share the role of GM or switch off and the player
characters were more versatile and fewer failed dice rolls occurred or maybe we eschew dice rolling entirely except for incredibly hard challenges and
to calculate damage? And what if we took it out of the fantasy genre? This way non gamers could have a casual environment to enjoy gameplay that
doesn't take them a month to learn and could put it away after an hour or two of play the way they might any other table-top game?