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NERDGASM ALERT: Detailed Rendering of CG just got infinately better. The polygon is dead

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posted on Aug, 3 2011 @ 04:23 AM
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reply to post by klenker
 


The animation is not the hard part. Getting a static visibility data structure with a fine-tuned search algorithm to play ball with dynamic data such as animation, however, is.




posted on Aug, 3 2011 @ 04:23 AM
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Originally posted by SaturnFX
Said there will be two distinct catagories now
one will be scans of reality (plants, grass, animals, people, etc)...this can be done by anyone, so artists will then focus on making fictional representations verses trying to make that perfect flower sort of thing (hard to create better than mother nature sort of thing).

So, in that respect, it may serve as a considerable blow to CG artists whom make a living doing common stuff (building chairs, rocks, etc...organic non-fiction stuff)...however, it forces them into a mostly creative role, and when your paycheck now depends on how imaginative you are, that can have some very positive results).


One step more down the road to fully immersive virtual reality...


I applaud the technology and the progress in this field but why does it all have to be nearly real?
I don't mind seeing a polygon or pixel every now and then, it reminds me of the fact that im playing a game. The amount of problems already caused by people totally sucked into a virtual world (WoW springs to mind as first example) will only get worse if realism reaches new heights i'm afraid. I think it'll get harder and harder for people who are weak to resist these stimuli to make the definition between real and virtual.



posted on Aug, 3 2011 @ 04:29 AM
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it does worry me slightly with how technology is advancing nowadays especially as it has a detremental effect on young children.

Being an adult I can distinguish the difference between what is real and what is not real. I believe that when this technology comes in to fruition on a daily basis, we will see a dramatic negative increase in how children perceive the world. Why anyone wants to go around shooting people realistically is completely beyond me


I am a parent to 3 children and I do not allow them to play any games that are unsuitable for them. I however, know there are many parents that aren't as strict as me and it is those parents that need to be educated in such matters.



posted on Aug, 3 2011 @ 04:32 AM
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People are getting too hung up on polygon count. Polygon throughput is not the limiting factor but fill rate and texture lookups. Advanced texturing and lighting is where it's at, it's demonstratable technology that is both flexible and utilises existing/future hardware.
edit on 3-8-2011 by john_bmth because: (no reason given)



posted on Aug, 3 2011 @ 04:46 AM
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Originally posted by Akasirus
Whether you want to call it a 'polygon' or an 'atom' doesn't really matter, each one has to be computed individually. Anyway you look at it, this 'tech' is not going to be as efficient with current hardware as polygons.


That is my fear also, but then I come from an age where I used two voodoo cards with a double adapter on the outputs to get the original 3d games.

Before that, it was sheer computing power.

and terrible to look at by todays standards.


Don't be so old school. who knows what they really have right now, theyre saying better on less... while the world sticks to the same on better.


edit on 3-8-2011 by klenker because: (no reason given)



posted on Aug, 3 2011 @ 04:51 AM
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Originally posted by franspeakfree
I am a parent to 3 children and I do not allow them to play any games that are unsuitable for them.

Yeah and then when they have no games to play because their silly parents wont let them, they'll join a gang and play some "real" games... Most studies show that those "unsuitable" games are good for our kids. Hell, you might even consider playing the games with them and bond a little!

Anyway, I dont trust this Unlimited Detail deal. I want to see a game concept with it, not a pre-rendered island. Otherwise its the eqvivalent of Nvidia/ATI tech demos. Yes it look pretty, except its impossible to make a game with it unless its 5 generations of video card later.
edit on 3-8-2011 by merka because: (no reason given)



posted on Aug, 3 2011 @ 05:08 AM
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Originally posted by SaturnFX
(its why you get headaches and such from watching too much tv or gaming and eventually can start hemmoraging after like 24+ hours of it)


Wait, what?



posted on Aug, 3 2011 @ 05:17 AM
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Very cool stuff.. But as far as running on a "weak" computer, you can bet that Nvidia, Ati, Intel, and all the rest will make damn sure that you will need the latest card/hardware to run a game in this detail. Kinda like cars that run on water, and the oil industry. Will put them out of business, and that wont happen. Still neat though.


Deebo



posted on Aug, 3 2011 @ 05:22 AM
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Originally posted by Deebo
Very cool stuff.. But as far as running on a "weak" computer, you can bet that Nvidia, Ati, Intel, and all the rest will make damn sure that you will need the latest card/hardware to run a game in this detail. Kinda like cars that run on water, and the oil industry. Will put them out of business, and that wont happen. Still neat though.


Deebo

AMD or nVidia could knock out a tech demo like this "unlimited detail" stuff without breaking a sweat. Enough if the ridiculous conspiracies, if it was viable tech then the industry would have leaped on it already.



posted on Aug, 3 2011 @ 05:23 AM
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I have studied digital 3D Animation for 12 years and I'd say that nobody's going enywhere with this..
the idea is great but, for what I could understand from the older (more explanatory) 2010 video, it would work good only in cases of very repetitive calculations (exactly what is shown in the demos).
It is surely a very smart workaround for things like: a billion bricks brickwall, billion unanimated elephants combined with another billion animals of more than a 100 different types.
But when it comes to realistically lighting, reflecting, shading, animating these objects, no computer could skip a single calculation to give the exact outcome/result/graphic output of light, reflection, shade, animation of any of these billion objects interacting one with the others. Everything, every single anomaly, change, interaction has to be considered.
Think now of a game like Grand Theft Auto 6 coming out in 2020 exploiting this new geometry algorithm... Does anyone really think that any technology will allow developers to build a city in which every visible character, car, animal, tree, visual effect (as well as all the lighting, shading, animation, dynamics of each of these) doesn't have to be calculated individually?

I say it is not possible. It will be not possible as long as the word "calculation" is used in computer systems.
However, I'm not saying that we'll keep using polys, vectors, nurbs or bezier curves for our geometries for ever...
There's surely some awesome algorithm that will make things lighter for GPUs, but this won't be an algorithm based on "search".



posted on Aug, 3 2011 @ 05:25 AM
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Originally posted by john_bmth

Originally posted by Deebo
Very cool stuff.. But as far as running on a "weak" computer, you can bet that Nvidia, Ati, Intel, and all the rest will make damn sure that you will need the latest card/hardware to run a game in this detail. Kinda like cars that run on water, and the oil industry. Will put them out of business, and that wont happen. Still neat though.


Deebo

AMD or nVidia could knock out a tech demo like this "unlimited detail" stuff without breaking a sweat. Enough if the ridiculous conspiracies, if it was viable tech then the industry would have leaped on it already.


Umm okay. So I wont need to pay 400 bucks for a new card with this tech, my on-board crap video will run it, Nvidia and amd would love that. Its not a conspiracy at all.


Deebo
edit on 3-8-2011 by Deebo because: (no reason given)

edit on 3-8-2011 by Deebo because: (no reason given)



posted on Aug, 3 2011 @ 05:28 AM
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reply to post by SaturnFX
 


Im drooling....im a huge gamer however more of a fan of good gameplay than graphics....great to see new tech coming out and i didn't know about this yet....so star and flag for you if i can figure out how to give you a star and flag.



posted on Aug, 3 2011 @ 05:32 AM
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reply to post by SaturnFX
 


Ill have to wait and see what efefcts this will have on my kids X box an Wii but good post and research...flag and star



posted on Aug, 3 2011 @ 05:35 AM
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not drooling, but there is something very strange happening in my pants. I'll go to the hospital and have that looked at later.


People will soo be able to retreat into their own personally designed or opt in for a paid package vacation to a distant land in a booth in their own houses.
edit on 3-8-2011 by Phenomium because: (no reason given)



posted on Aug, 3 2011 @ 05:48 AM
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reply to post by SaturnFX
 


wow, really interesting..hope its not a scam..
surely nVidia and ATI will have to change their underwear if this gets commercial..

Does anyone know something about this firm?

cheers



posted on Aug, 3 2011 @ 05:51 AM
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Originally posted by SaturnFX
...some of you will drool over this endlessly.


That would be me.
I remember being a kid watching Star Trek and the crew of the Enterprise having a blast in the Holodeck. We may have very well found the next step in graphics here that might bring us closer to that dream. I'm not talking about a room that turns into a 3D world, but rather the level of detail provided.

I love polygons, great stuff. But we're in 2011. Polygons are so 1997. It makes sense, if our computer displays use pixels to render artwork on our screens, why not use "pixels" to create a 3D world? (If you catch my drift.) I dream of the day when I'm playing a game where I'm on Normandy, partaking in the invasion and each sand corn on the beach is really there and not some texture. I can't wait for this stuff to become an every day reality!



posted on Aug, 3 2011 @ 05:53 AM
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Originally posted by Deebo

Originally posted by john_bmth

Originally posted by Deebo
Very cool stuff.. But as far as running on a "weak" computer, you can bet that Nvidia, Ati, Intel, and all the rest will make damn sure that you will need the latest card/hardware to run a game in this detail. Kinda like cars that run on water, and the oil industry. Will put them out of business, and that wont happen. Still neat though.


Deebo

AMD or nVidia could knock out a tech demo like this "unlimited detail" stuff without breaking a sweat. Enough if the ridiculous conspiracies, if it was viable tech then the industry would have leaped on it already.


Umm okay. So I wont need to pay 400 bucks for a new card with this tech, my on-board crap video will run it, Nvidia and amd would love that. Its not a conspiracy at all.


Deebo
edit on 3-8-2011 by Deebo because: (no reason given)

edit on 3-8-2011 by Deebo because: (no reason given)

What? Are you seriously suggesting that having to pay for hardware developments is all part of some conspiracy? Or that advancements in the field of CG are being held back by hardware manufacturers? You clearly have no idea how the industry works. This thread is rife with unsubstantiated, uninformed opinions. it's beggars belief.



posted on Aug, 3 2011 @ 06:10 AM
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Originally posted by Frontkjemper
I love polygons, great stuff. But we're in 2011. Polygons are so 1997. It makes sense, if our computer displays use pixels to render artwork on our screens, why not use "pixels" to create a 3D world? (If you catch my drift.) I dream of the day when I'm playing a game where I'm on Normandy, partaking in the invasion and each sand corn on the beach is really there and not some texture. I can't wait for this stuff to become an every day reality!

LOL!!!


Funny you mention 1997, because around 1998 that was probably exactly what they said when voxel based games started appearing.

Then of course, the joy faded when accelerated graphics became far, far superior. Or well, faster and prettier, maybe not superior.



posted on Aug, 3 2011 @ 06:11 AM
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It is a well known thing that we consumers are not getting the best possible out there.

If we did we would be wayyyy longer forward than now and they couldnt sell anymore of that old # they are selling to us consumers currently.

Crytek said a few years back that one of the reasons we are being held back is because of consoles.

Therefore the PC is not alaud just to be as much better as it can tomrorrow.

Sorry to tell this but it is the truth.



posted on Aug, 3 2011 @ 06:13 AM
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WOW!!!


This is great,i've been a gamer for over 15 years and have seen games go from 2d to 3d.

Dukenukem3d,Quake1,etc.

I can't wait to see what games are made with this tech.

Thank you op!

SS



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