Biggest gap in the Gaming market EVER!, page


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reply posted on 14-6-2011 @ 03:49 PM by Zippidee
reply to post by TechUnique



LMAO! I almost scrambled to my 5min charting software to pull a counter gap strategy trade!
2nd


reply posted on 14-6-2011 @ 03:50 PM by TechUnique
Originally posted by Zippidee
reply to
post by TechUnique



LMAO! I almost scrambled to my 5min charting software to pull a counter gap strategy trade!
2nd


Rofl
Second.


reply posted on 14-6-2011 @ 03:50 PM by BadBoYeed
holodeck?



edit on 14-6-2011 by BadBoYeed because: (no reason given)



reply posted on 14-6-2011 @ 04:02 PM by baraka
reply to post by TechUnique



the game industry has advanced a lot these 2 decades now with wii,playstation moove and kinect that barrier is close to be achieved. yet the processing/programing it needs to be more development.. and with that we need technologic advances. but surely 10 years from now we all have avatars just like the movie 13th floor


reply posted on 14-6-2011 @ 05:07 PM by wheresthetruth
Online gaming and 2nd Life would be the biggest initial winners with this type of tech.

I agree that it is pretty much just a hardware issue at the moment, because already so many parts of the whole exist.

Gesture based technology has been around for a decade or more. This is the technology brought to screen in Minority Report. It is precursor technology to the MS
Kinect. The ability to interact with a computer without the need for legacy input devices (keyboard, mouse, pad, pen, etc) is progressing beyond just being used for exercising with your XBox.

3D has been around for decades to manipulate the auditory and visual sensations and block out the reality around you. In its current version, it produces a very realistic 3D environment that you can almost walk through.
The next generation of this type of tech is Heliodisplay, which is a holographic computer screen first developed in 2004, and continues to be improved today. It is a virtual computer screen that can be interacted with at a touch.

Brain and body implants are constantly gaining ground in medical science to restore vision, hearing, and stimulate motor responses. As well, such things as pacemakers have proven that even the heart can be regulated through this technology.

Mobile computing has reached a point that the cell phone you carry in your pocket now has more speed, power and connectivity than NASA had when it put men into orbit and on the Moon.


With the pieces of tech running around in your house, job, pocket and what the military and gov't are using, it is not hard to see that it will (hopefully) not be more than a decade before we are stepping out of reality and into VR.


reply posted on 24-6-2011 @ 08:09 PM by Chukkles
reply to post by TechUnique



That is what gaming companies are aiming for in years to come.
But at the moment that sort of thing cost's too much to make or to buy/sell.
Not to mention health and safety regulations, people will live in these things, eat and drink little and have their senses pounded so much it could send some a little loopy.

See how kids today grow up on PC's and consoles, imagine what it would be like to grow up were there are different worlds you can go to just putting on some goggles or stepping into a pod, goodbye school.
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