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Originally posted by rusethorcain
reply to post by Qcuailon
They repeat over and over the one case of the one fellow who claimed to be abducted and lost time only to discover that was the night we all set the clocks back.
Everyone gets a good laugh at his expense and the subject is back on the shelf again, not taken too seriously.
Originally posted by Qcuailon
reply to post by CIGGSofWAR
Well truly, I think we have more to fear (if there ever should be anything feared at all) of our own misplaced egos and politics than anything that the reptiles have presented thus far. Some say that it is in fact, the reptiles influencing our policies and controlling our world leaders, but...I just don't know.
It seems that human greed has persisted all throughout history since our inception on this planet, and is doing what it has always done. If you don't believe me, try this experiment. Get an X-Box 360 with the latest and most popular game, but, only have two controllers. Then get a group of 10 boys together and put them all in the same room. Don't interfere and leave them there for about 5 hours...make sure to film it without their knowledge. After you have collected your results, I promise you, it will look exactly like what we have going on in the middle east in the attempt for certain people to control resources over others (the strong versus the weak). Additionally, you won't even need to include the reptiles as part of the equation.edit on 6-3-2011 by Qcuailon because: to add againedit on 6-3-2011 by Qcuailon because: to add again
Panorama ‘Addicted to Games?’ (shown 6/12/10) –22:04 Adrian Hon, Chief Creative, SixToStart “ I don’t think people understand just how powerful some game mechanics can be. It’s one thing to say I am playing too much, and to just stop playing, because some video games are designed in a manner so you just don’t want to leave.” He [Adrian] says powerful psychological techniques are used such as ‘The Variable rate of Enforcement’ which works like a jackpot or slot machine [shows images of ‘lab rats’ being tested on pushing a button]. The idea developed after scientists discovered their victims – lab rats – taught to feed themselves by pressing a lever would press it obsessively when the food appeared randomly. And people have found this works on humans as well. If you go give people a lever to press or a button to press and give them random rewards based on pressing that, they will do it all the time. In games instead of food you randomly get extra lives or extra in-game features to keep you playing. The idea is to create a compulsion loop to keep us coming back for more. It’s simple but powerful and is thought to explain why people get addicted to slot machines