Advice for Self-Defence, Including Extranormal Threats, page
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Topic started on 10-12-2010 @ 06:29 PM by ShadeWolf
A little research/advice thread I decided to put together. Applicable to normal threats, societal breakdown and extranormal adversaries. Much is best applied to non-intelligent cryptid-type foes, as well as human opponents (with some modifications).

The first thing you need to do is train yourself. All the weapons and technology in the world won't help if you're to weak to use it. Second thing is don't buy cheap on your gear. Take my word on this one. Third, don't go with anything above your skill level. You need to know what you're doing to succeed. A well-trained person with an axe will fare better than someone with a 20mm cannon and no training.

To start, choose what you want to use. Rifle, pistol, blade, bludgeon or what have you. Make sure it's powerful enough to stop something bigger than a man. My suggestion is to know multiple weapons in whatever classes you choose. A good bet (if you live somewhere where it's possible) is to know your way around firearms. Not out of bias towards one fighting style, but practicality. A hundred yard shot on a threat will pose less risk than close combat. However, it is imperative that you know how to defend yourself in extreme CQB. Again, take my word on this. In choosing a firearm, you should look for a simple, practical big-bore rifle, in the .30 caliber/7mm range or above. Anything below this won't reliably drop a human-sized or larger target. Ideally, avoid self-loading models and anything falling under the current "tactical" trend. Too complex, and prone to malfunctions. Don't skimp on quality, either. A custom rifle isn't necessary, but a cheap Chinese carbine will likely let you down when you need it. Don't rely on optics, either. A plain glass and metal, fixed magnification scope is fine, but be sure to have iron sights as well. Train on both. If you choose to use a handgun, a revolver above .38 caliber is a good bet. Nearly any malfunction in a revolver is solved by stroking the trigger again.

Choose your ammunition well. Surplus ammo is not a good idea. It may be cheap, but it can't match the reliability or accuracy of quality factory ammo or well-developed handloads. Fancy polymer-capped or nickel-washed rounds aren't necessary either. Stick to high-velocity hollowpoints or other expanding bullets and you'll do well. Always aim for the center mass of the target, and you should succeed.

Some suggestions for rifle and caliber selection:
- Below .30 caliber or above .50 caliber is a waste. Think of this as a heavy big-game rifle, and you'll be fine.
- Express rifles and calibers (in the African hunter style) are acceptable, if somewhat expensive. Again, above .50 caliber is too much, so stick to the .450/400 Nitro range. An exception to this rule would be if the target is above elephant-size. In that case, anything from .577 Nitro Express to .950 JDJ (if you can afford it) would be desired.
- Go with bolt- or lever-action, or break-open breechloaders. Shot placement and power are more important than firing rate.
- Shotguns are, as always, an excellent choice in close quarters. Nothing less than 12-gauge is acceptable. 10-gauge is ideal, if difficult to get. Load 00 or 000 buckshot, or any type of slug.
- A longer barrel usually means more accuracy, but a shorter one gives easier handling in tight quarters. Decide which is more important.

If you go for a blade or bludgeon, you're in for a tougher fight. First things first, make sure your chosen weapon is strong enough to withstand combat. Replicas need not apply. As a rule, it's easier and cheaper to improvise a melee weapon than to buy a combat-ready model. If you have the capital to invest in a custom-made sword or warhammer, go ahead, but a mass-produced tool might be cheaper. This isn't as true with bludgeons, but a handmade mace might still run into the hundreds of dollars. On the other end of the scale, don't cut corners on a tool that may save your life. A quality machete or crowbar will run between $30-$70. When choosing a meleƩ weapon, fit and feel are most important. A zweihander might be deadly, but in the hands of a 5 foot tall 90 pound woman, it won't be very useful. One thing to remember with these weapons is that customization is always an option, and often a good idea. Anyone can wrap a handle in duct tape for durability and grip, and the more skilled among us could make a new grip entirely, as well as re-contouring a blade and many other things. Buy quality, and make it fit you.

Some tips:
- Machetes, kukris, brush axes and ditch blades are good choices in blades. They're light enough to carry easily, and can do serious damage.
- Be sure your blades are sharp. It takes little effort and skill to sharpen a weapon.
- Long-shafted implements like shovels, scrapers and certain axes take more skill to use, but pay dividends in safety.
- Any weapon capable of generating enough momentum to require a committed swing are a bad idea. Anything that will throw your balance is more of a risk, even though they provide supreme damage.
- Discount power tools entirely. Too heavy, limited use, and more of a risk to you than anyone or anything else. Have you ever seen what a chainsaw will do when it connects with bone? It'll kick back and kill you. A third thing to take my word on.
- Fighting knives can go either way. A solid Ka-Bar makes a great tool and a decent backup weapon. A push dagger or boot knife does not.
- Serrations are a bad thing. While they might be good for cutting meat and twine, they are not good when you need to withdraw your blade from a torso.
- No saws. Ever.

And finally, some general tips:
- Wear something sturdy on your feet. Your boots are the only clothing item that can double as a weapon.
- Speaking of clothing, it needs to be functional. Dress for the environment, and maintain as much mobility as you can.
- A flashlight is your friend. Best make it a sturdy one so you can strike with it.
- Always carry a backup to your chosen weapon. You'll need it.
- Plan ahead, but know that no plan survives contact with the opposition.
- Trust no one.
- Don't believe everything you hear or read.
- Folklore is usually bull. If a silver bullet will injure it, chances are a .45-70 slug will too.
- Eyes open ALL the time. Don't drop your guard.
- Observe. Don't just look. You've got 5 senses for a reason.
- If something feels "wrong", chances are it is. Trust your intuition.
- There might be a sixth sense, but it hasn't been proven. Use it anyways.
edit on 10-12-2010 by ShadeWolf because: Removed poststamp from previous location (don't worry, it's not stolen, just posted elsewhere first)
edit on 10-12-2010 by ShadeWolf because: changed the title



reply posted on 10-12-2010 @ 07:23 PM by ShadeWolf
reply to post by StripedBandit



Eh, it was supposed to be a lot more focused, but I ended up going to a much wider spectrum. Still, a lot of it holds very true if you're dealing with nonconventional threats. Title changed for clarity.

Oh, and to the idiot who asked me if I was in a mental institution: nope, but by the sounds of it you ought to be.
edit on 10-12-2010 by ShadeWolf because: (no reason given)



reply posted on 13-12-2010 @ 05:30 PM by ShadeWolf
reply to post by masonicon



Hrm. Not too fond of the idea (since holy water is chemically still H2O), but if my generalization regarding folklore being exaggerated turns out to be false, by all means give it a go. Modern firepower first, folklore second. But if it gives you more confidence, go ahead and dip your ammo in holy water or cast yourself some silver bullets. Or you could get some sulfuric acid blessed. Same effect whether the blessing works or not.


reply posted on 13-12-2010 @ 08:58 PM by masonicon
Originally posted by ShadeWolf
reply to
post by masonicon



Hrm. Not too fond of the idea (since holy water is chemically still H2O), but if my generalization regarding folklore being exaggerated turns out to be false, by all means give it a go. Modern firepower first, folklore second. But if it gives you more confidence, go ahead and dip your ammo in holy water or cast yourself some silver bullets. Or you could get some sulfuric acid blessed. Same effect whether the blessing works or not.

Chemistry doesn't matter, but what does matter is the water memory itself and for further info, watch this video: vimeo.com... as well following links: www.bibliotecapleyades.net... www.bibliotecapleyades.net...


reply posted on 13-12-2010 @ 09:28 PM by ShadeWolf
reply to post by masonicon



2 things. 1) water memory has never been proven, despite many tests. Only certain people seem capable of getting results, which screams falsified data. 2) the water actually has to have something dissolved into it to be capable of any sort of memory effect (which dissipates after roughly 50 milliseconds). As far as I'm aware, holy water is just regular H2O with a few choice words spoken over it.
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