This thread is in regards to how the brain renders a perception of "Reality" based on sensory perception using digital modelling similar to what 3D
movies and video games employ.
To cite current research into brain neurology and digital information processing we look at Professor Randall O'Reilly of the University of Colorado
at Boulder research in 2006 into the Prefrontal Cortex and Basal Ganglia which shows that the brain uses an on/off state for neurons showing an
uncanny similarity to how computers use binary "bits" as part of it's information processing.
O'Reilly describes a state that the brain uses a cellular lattice that shows a type of cellular automata when processing the most advanced aspects of
higher human intelligence and brain function at these two regions of the brain.
Keep in mind this happens at the scale of the entire neuron. The reason why we look at scale and treat this as important is because the entire neuron
also has at the quantum level, a quantum lattice in the axion/dendrils of the neuron where the microtubules have a cytoskeleton which contains
alpha/beta tubulin lattice that form a quantum automata representing carbon-atom pairs of on/off to further digital information processing within
living systems.
This is furthered by Sir Roger Penrose and Stuart Hameroff's research into what is now known as the "Orch Or" model of consciousness. In the quantum
scale, the brain is using infra-red photons and ions within a holographic defractor found in the natural brain geometry of the alpha/beta tubulin
lattice.
The Human Brain has naturally and effectively evolved to use in several scales (quantum, cellular and group cellular) information processing and
natural binary data processing that the Human Brain is in effect, natures Quantum Neuralcomputer.
Why this is important is that our brain is effectively a natural rendering farm that takes in sensory data and through a series of transformations:
turing sensory radiations, vibrations and chemistry into electrical signals that travel to the brain, which then are transformed into coherent photons
(hameroff/penrose) which then stimulate the alpha/beta tublin to create a holographic packet that scales up into larger Newtonian Scale brain neurons
and chemistry to produce a M-Feild of perception rendered and outputted on a virtual holodeck of the mind.
You may need to google cellular automata to see how in nature and in any lattice we have the mechanics for natural information processing and
computation. That nature already uses computation and digital binary on/off states to calculate what is effectively natures Rendering Farm. A
process of perception that is nearly identical to how a computer renders 3D graphics, but within the small space between the ears.
Here is a triangular lattice, and I have coloured it to show that it forms a natural 3D geometry to create an illusion of 3D space within a 2D
surface. I will argue that our brain also uses a 2D screen by which it renders an artificial neural generated 3D model of perceived reality.
[atsimg]http://files.abovetopsecret.com/images/member/19f21cdde9cb.png[/atsimg]
If we look at perception, and see this geometry of triangles there is something called Hypnogogia that occurs when we fall asleep at night which
produces natural fractal like patterns showing some type of Neural Geometry. This natural neural geometry is the framework of an underlying "mesh"
system that the brain uses to process and render sensory visual data into a 3D model that is no more than a holographic projection of perception.
The use of drugs such as '___', '___', Psilocyben, Salvia etc create interference in the rendering process of perception and ultimately reveals an
incomplete rendering where such triangular and geometric patterns have emerged. This has been also known since the time of Plato and Aristotle who
both have commented on hypnogogic patterns.
Hypnogogia is the brains natural neural geometry and is effectively the triangular lattice above scaled down into a more macro level to describe the
underlying spacial dimensions of perceived visual perception to create a 3D holographic digital hologram for us to interact with.
Our sensory model of reality is effectively a digital simulation within the brain. A video game equivalent of information processing. Everything we
experience within this M-Field of perception is effectively a digital process of interpreted sensory data. Our entire subjective reality is always
and will always be the product of sensory information processing and natural neural geometry.
What are your thoughts and experiences with your own natural neural geometry as it describes your visual rendering of reality? Plato touched on this
in his Cosmology and the Timaeus. Humans have known for thousands of years that the mind some how produces a geometrical matrix by which our
perception of reality is rendered.
It is only in the 21st century do we know that this is actually natures form of 3D modelling through digital information processing within the quantum
neurocomputer we call the human brain. What does that say for the power of human cognition and reality rendering. Are humans in effect, a walking
talking reality rendering farm?
Your thoughts...
edit on 14-11-2010 by YouAreDreaming because: Img tag fix
edit on 14-11-2010 by YouAreDreaming because: (no reason
given)