posted on Sep, 23 2010 @ 04:11 AM
Ok, so I am a disabled vet and now a pretty hard core gamer thanks to the PTSD and my other laundry list of medical complaints.
I didn't start playing games until I was med boarded out of the military and I chose to play FPS type games to help me through exposure therapy.
COD:MW put me in situations that I had experienced in real life and allowed to me have a different outcome as well as a feeling of control I didn't
have in the real world. That's allowed me to process some of the stuff that floats around my head. Most of the game is just a game but there are
situations that did hit close to home. I would play for 20 mins, have an anxiety attack, turn the game off, go into a full blown panic attack, rinse
and repeat the next day.
So to does it help make better soldiers?
Well, IMO, no. See, I have experience that I can fall back on a sort out what's similar and what's nonsense. At the same time, the only reason
gaming is remotely helpful is because it is no where near realistic. So I get to play out scenarios that are beneficial to me with out having to
contend with the trauma said situation actually creates.
The game that really drove home that there is no way a bunch of COD players could hack it real world was MAG.
MAG is a 128 v 128 FPS. You have 8 men that make up a squad. 4 squads that make up a platoon. 4 platoons attacking 4 other platoons. Each squad has a
squad leader, each platoon a platoon leader, and each force an OIC (officer in charge).
I used to play that with a group of vets. We game together now to help with our exposure therapy. While playing that game we spent close to 300 hours
together planning and executing our strategies. What I learned is that the level of team work a fire fight takes is utterly lost on the majority of
the civilian gaming public. Any attempt to coordinate efforts was met with disdain, more often than not, by the other 120 or so players suffering from
what I call Special Snowflake Syndrome.
It was by far not an easy game to play. You died quickly and surely. Team work was essential. My guys and I held off 64+ men for over 20 mins. To put
that into perspective I was dying every 3 seconds after 15-30 second respawn. The only reason we were able to do what we did was because the other
side was full of civilians. Utilizing suppressing fire to keep our guy alive long enough to call in 2 precision airstrikes, danger close I might add,
and habitually filling the gaps left in our line when a man fell while at the same time putting pressure on their flank with RPG and machine gun fire
we slowed them long enough to win the game.
Each team member executed their role perfectly. But we didn't learn how to do that or what our role was from a video game. We learned it from in the
boots training. When we were short a few guys and had to deal with what we call "randoms" (players we've never met before that game) we knew we
were in for some hard times. Because trying to get civvies on the same page was like herding cats. He had a better plan, or we was so amazing he could
solo a fortified position, or what ever nutty stuff COD teaches people. They never understood what role a sniper played, or what the SAW was actually
Explaining the game plan just you a whole lot of, "who made you the boss?", "you aren't my dad!", and "I bought this game I'll play it how I
want." The American Public School system at it's best.... Anyway, I've seen guys continually run into a hall way filled with 32 angry guys just
laying down flak at the entrance. After about 15 minutes of nonstop death they start to listen. Only now, because of the constant death the just
experienced, the delicate nancys are too afraid to engage the enemy.
So, I guess from my perspective I wouldn't worry about games creating the perfect soldier. If anything they just teach people how their better off
with a controller in their hands as opposed to real weapon.