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I think a good search of the military records might turn up some evidence that he isn't what he said he was, and I'm pretty sure some of the procedures he describes aren't in use by the armed forces.
From my own research though, I can tell you that such claimants tend to be fed lies about their own importance to the projects, and how "special" they are. This accomplishes two things:
1) it makes it more likely the person will come off as a crackpot if they go public.
2) it makes it more likely they will stick with the project, and keep the secrecy, as they are one of the "chosen" ones.
Let's say you witnessed a murder out on a deserted highway. You don't have a cell phone or anything to use to call for help. So, you have to drive into the nearest town to report it. You get to the police station finally. Do you go in and report it? Under the above logic, you really shouldn't prove it since you don't have any proof. Well, that's silly, right?
I knew my experience would be marketable and that I would most likely make some money by sharing it.
I had more control over the release of the content meaning I could stop printing it if I needed to.
We also felt that the NIA was quite tiring to use, especially at the beginning. When just starting, we had to make large exaggerated movements to trigger the NIA's sensors. This quickly tired us out and we felt fatigued after only 20 minutes of gameplay. However, with a few days of practice, we were able to easily handle longer stints with the NIA. With some practice we didn't need to make such large movements and after a week a casual observer was no longer able to tell we were moving at all. (source)
My instructor told me to mentally visualize two points in space, each representing separate tones that would be alternately played in the headphones. As I did this I was to force the two points together creating one point in space. He said they would resist one another like opposite poles of a magnet but that I had to visualize myself sapping the energy from each of them, bringing that energy towards myself, so that they would no longer be able to force themselves apart.
This exercise proved extremely difficult. My mind felt like it was weightlifting the whole time.
At the time of writing, we have learned to control several Brainfingers, however it is difficult to pin-point when we learned how to use them. We initially started trying to learn Brainfingers in the configuration utility by observing the real-time graph of the Brainfinger sensors. We found that we could make the Brainfingers all drop together by relaxing, breathing deeply and clearing our minds. This was easy to do consistently in the configuration utility but unfortunately you can't exactly count on it in a tense multiplayer deathmatch. We also found that working ourselves from a relaxed state to an excited state raised the Brainfingers, also quite consistently.
Using these observations, we modified the UT3 profile we had been using for daily practice with the addition of the Beta 2 Brainfinger. We chose it because it seemed to move with the most consistency and we set it to simply switch to the next weapon. This proved quite chaotic for this first day or two since a sudden tense moment in the game would cause the weapon to change unexpectedly. Over time, we eventually got a hang on controlling the Beta 2 Brainfinger. We were able to change weapons in the game at will, with only a slight bit of effort and concentration. Unfortunately we found that we were not actually just controlling Beta 2, but also Beta 3 and 4. We eventually learned how to separate Beta 2 from Beta 3 although Beta 4 still alludes us.
The NIA doesn't come with any documentation on how to learn to use the Brainfngers and we think we know why. There is simply no way to explain how it is done, you must simply learn it from experience. Overall, the best advice we have for learning how to use Brainfingers is to simply play with them in a game. (source)