a reply to:
zaiger
Sorry to reply to a very old post. If the admins consider this to be wrong or irritating, they are welcome to remove this post or whatever they see
best to do.
But yeah, that game is COMPLETELY FILLED with masonic and NWO-symbolism.
Skulls all over the place (even the 'gas' that eminates from you when you are 'poisoned' is skull-shaped! Never seen THAT before)
Skull & Crossbones-symbol EVERY TIME you pick up an item. EVERY TIME! Even when it's not from a 'dead body'.
Every island has HELL - actually, multiple, depressing places, with either fire and brimstone, scorched earth, demons, skeletons, zombies, ugly
mechanical creatures, insects, rotting animals, etc. Especially going to the Outland the first time, to a place called "Hellfire" confirms this quite
well. (There are actual FLAMES coming out of the RED ground, and actual DEMONS and other similar symbolisms. Just a sidenote, I even witnessed a
SKELETAL HORSE as a "mount"!)
But even things like Northrend begin with awfully red-gray, barren and warry lands that would depress any normal human being (but not brainwashed
ape-demons that have lived on this planet for long enough - or perhaps 'short enough', because the newer generations are of course more brainwashed
than those that still remember the 'masonic-symbolism-free' era (or relatively anyway), at least in computer and video games).
A certain loading picture has so many skulls, I lost count.
There are small, masonic PYRAMIDS on every single railing in tower staircases. They look really unnatural and out-of-place, but I guess not to WoW
players.
Places like Booty Camp (or whatever it is) feature the skull+crossbones-logo VERY prominently.
There are 'hellish' sounds every time you die, and in many places anyway.
This whole game really glorifies demons, hell, death (Death Knights, anyone?), and all kinds of fire+brimstone-symbolism, like it's just a normal
thing. EVERY single evil/demonic/masonic/NWO-horror you can think of, is glorified in this game.
The game is based on materialism (the ultimate materialism, where you don't REALLY get anything - only an imaginary 'character' that becomes your
'avatar' gets it) and the carrot + stick system. Do this, so you get this. Do this harder thing for me, and I will give you a SLIGHTLY better version
of 'this'.
The game is also based on KILLING living beings. That's pretty much all it consists of, that's the basic core of the game. Without it, there would not
be a game.
The name contains the word WAR and the word CRAFT, which is probably an alteration of WITCHCRAFT. So, a witchcraft of war - it really looks like it,
everything is very witchcrafty in the game.
There are ALL-SEEING-EYEs everywhere. One example is the clothing the mages wear, for example in Northrend. It really can't be mistaken.
When a witch (sorry, sorceror/sorceress) is captured, the chain around is unnaturally in an X-forming position (looks really odd and impractical).
The better equipment and mounts are always WAR-something. War Horses, War Tigers, etc. This game glorifies using _BEASTS_ (carnivore animals) as
mounts. (I think horses exist only because people expect them to, and because they have been used so much throughout this tiny planet's miserable
history).
The game withholds every little thing, and makes you work for it a lot. Want to fly a Gryphon? Sorry, not in this land, unless you buy this
CATACLYSMIC expansion (hellish symbolism again). You can fly it in these two lands, but it costs this much money that you can't have unless you do
GRINDWORK for the game. A LOT of grindwork. Days and days of doing 'quests' until your creativity is dulled and your mind is numb. And then you
realize - it is a SLOW version. Oh, want the fast version? Well, you have to work for two weeks for that one. Get 5000 gold somewhere, or travel
through this level 75+ land, and then up your level to 77, and then you can have it. Oh, but you still can't fly it in Northrend, because you don't
have 'cold weather ability'. So again this monotonous travel (gloppity-gloppity-gloppity