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Development and implementation of web-based games for research, analysis, and team training.
Evaluation of education and training technologies – including models, games, and simulations.
Effective implementation of technologies and processes for distributed teams.
• Perception-acquiring the available facts
• Comprehension-understanding the facts in relation to our own knowledge of such situations
• Projection-envisioning how the situation is likely to develop in the future, provided it is not acted upon by any outside force
• Prediction-evaluating how outside forces may act upon the situation to affect our projections
This work, done for the Defense Advanced Research Projects Agency, explores how distributed teams build shared mental models, or shared situational awareness (SSA). The study specifically examines the effects of using different modes of communication and visualization.
This study involved an experiment using a web-based, multi-player game called SCUDHunt. SCUDHunt was designed by CNA and developed and implemented by ThoughtLink and CNA. SCUDHunt is a simple game of command, control, communication, intelligence, surveillance, and reconnaissance (C3ISR) played by distributed players (similar to the popular game Battleship - but with multiple players each playing from their own computers). In SCUDHunt, each player commands one or more information assets and the objective is to work with other team members to find the 3 hidden SCUD launchers on a 5 X 5 grid map representing the fictional country of Korona.
The game is designed so that the distributed team members would need to share information in order to do well and so that the players' interpretations of the information would be easy to record and measure
The Defense Advanced Research Projects Agency announced that the MIT team was the first group in the contest to report the latitude and longitude coordinates of all 10 balloons, which were scattered across the United States. DARPA is the U.S. military's research arm. Saturday's challenge is the latest in a series that the agency has hosted since 2004. This contest was designed to test the way social networking and lesser-known Web-based techniques can help accomplish a large-scale, time-critical task.