reply to post by cushycrux
I did a 10 minuet project last year with a huge ufo, coming out of a moon base, but it was the render time that put me off getting good quality, I
ended up turning ray tracing off,and using the UV mapping to get the best texture and shades that i could to reduce the renter time, but it still
needed a lot of work, i wanted to work with real footage and mix the two but i couldn't get actors to play in it for me, I ended up using clips from
youtube for my end result then gave up on it. Not that its very good, by here is the project, on very low render quality.
[edit on 2,12,2010 by neo5842]