Finally, a break to get back to the forum. I have been busy so had to endure a bit of lurk mode while getting some things done.
reply to post by gusan
Originally posted by gusan
If we are living in such simulation..imagine the level of intelligence of those who "created" it, dont you think they have a pretty nice security
level so we never ever find out about it? Is the mere thaught then a "virus" or a "fault" in that system? Would it be enough just to use our brain
to brake throu? Do we need an upgrade?
I think the security protocol is total blind; closed minded skepticism despite volumes of data both historic and modern that indicate a more living
reality then a dead one.
Approaching VR theory may model itself similar to how the human psyche has developed VR MMORPG's like Everquest, Wow, Eve, Aion, Diablo I/II and
still waiting on III. Just to cite a few... however this system has evolved in a scope of time that potentially exponentially defies the current age
of our universe; That is 13.9 Billion of years x 10^∞ to perfect the processes; sub-routines and algorithms by which this and potentially an
unlimited number of VR systems exist.
The intelligence to design and implement this system has to be quite astronomical in scale compared to our own. Tom Campbell suggest all of this
did originate from one source of consciousness; and I feel based on my personal experiences with consciousness during sleep that this may prove very
I'd like to cite a comment he made on his forum regarding how this “one consciousness” sends each of us a private data-stream by which we render
into this VR view we have.
Tom: YAD, You are exactly right. And Montana is also correct. Each player in the PMR virtual reality consciousness evolution game is receiving his own
private data stream – we are all living in our own personal reality. The larger consciousness can manipulate that personal reality any way it wants
– but it meddles only as necessary to help encourage our evolution *e.g., synchronicity. However PMR is a multiplayer game and the rule-set
constrains every local (PMR) “physical” interaction between individual players and between players and the game setting (immediate environment and
universe). The game must abide by the rule-set (within the limits set by psi uncertainty) and be generally consistent or it would be ineffective as a
As you can see; he clearly comes from a VR perspective when dealing with this reality system and encourages the idea that we are playing a
consciousness training simulator that affects our learning and growth. The end game is to lower our entropy from a high entropy state.
reply to post by Matrix Rising
It is good to see however I believe we have gone down this path in science before with the observer effect and collapsing wave functions. Despite the
skepticism; the link between consciousness and the reality it observes is self-apparent regardless of a strange desire by skeptics to want to remove
the conscious energies from the system entirely. Seems very odd to argue against consciousness because they simply do not understand it.
Consciousness itself may be a totally different system of energy or organization of energy within the Electromangetic Spectrum; quite conceivably
outside the limits of this VR system as many people claim to have had experiences in other reality systems.
Consciousness should never be removed or ignored by blind bias skepticism, it is an integral part of this system and cannot be wished away. It's
here; in your face and not going away because you disbelieve.
The origins of conscious organization may be linked to quantum coherent photons, used naturally within living organisms as per Stuart Hameroff /
Penrose orch Or. 
or Takaaki Musha regarding the evanescent photon as
a a superluminal particle. 
Within this photon system we have many of the properties of virtual processing naturally occurring during the rendering of sensory data into the model
of reality. All of this comes from an external source in the form of information / data. Regardless if that data is wave functions; atoms; molecules
and larger blocks of data in the form of a walk in the park. The end result is an interface to a datastream by which consciousness must render the
data into a model of reality.
We are walking talking reality rendering farms by this very definition. That in itself is supernatural and phenomenological in nature. From these
systems, we must see self-similar patterns emerging in the data and the observer because everything exists within this superposition within the
Brian Whitworth concludes:
In a computer game, the player exists outside the screen interface, but in the case of our world, we are physically the avatar, viewing the world
from within. This makes this world a recursive interface, that both sends to and receives from itself. If so, it is like no other information
interface that we know.
The recursive interface in my humble opinion is self-evident if you have any experience with the phenomena of Déjà Rêvé which means already
dreamed. Or dream something that one day later comes true and feels like Déjà vu but in all actuality is Déjà Rêvé.
There will be many of you already familiar with this recursive feedback interface although not fully cognizant of why it is happening. VR theory
explains why it happens; how it happens and it is just a matter of time before we scientifically realize it.
reply to post by constantwonder
Originally posted by constantwonder
Nich Bostrom, and David Deutsch are among my favorite philosphers and physicist. Deutsch uses equations to show that Bostroms hypothesis should be
I will have to check out their material as your are now introducing them to me. There is no question that the more we dissect matter; the more we
realize that it's information and data. I see no error in coming to that obvious conclusion; the challenge now stands as to how this data is
rendered into reality; and how these information systems interact.
I do not believe in “physical reality” rather in a reality organized by self-similar processes and function based on geometry and mathematics.
This is why I love sacred geometry so much; where else can you derive a single circle then duplicate it into an arrange it into a pattern where if you
connect the centers you now have a geometrical map of nearly all the platonic solids; the first, second, third and fourth dimension... quite
conceivably even more dimensionality but unrecognizable due to the distortion effect of moving too far the dimensional chain into a 2D model. From
that map; you have the emergence of holographic principle and fractals. Keep transcending outwards in the concentric circles an even more elaborate
matrices appear; all self-similar.
Of course I speak of Metatron's Cube 
as it fits within a natural model of
virtual reality and reality theory.