posted on Feb, 11 2010 @ 08:51 PM
One possibility in a more populated setting is to construct the bunker as the basement of a normal-appearing home. While you wouldn't be protected
from government, you'd be protected from both tornadoes AND roving bands of looters.
At this point the bunker is really more of a giant "safe room" than an independent position. But again, it can allow instant refuge during say, a
small (terrorist) nuke detonation, before a longer term bug-out, if that is what you're into.
Think about it. If all hell breaks loose, and you can wait 5 days before you exit, you'll encounter far less resistance as you move across the
landscape. The crowds of motorists will have abandoned their cars to search for food, and the vast majority will be unarmed and desperate. Others
will be short of food and fuel, whereas you'll be relatively rested. The most violent thugs will have worn themselves down and wasted ammo in
useless firefights, or generally be too hung-over to harrass you much.
And then there is a scenario that few survivalists contemplate, but which is actually the most common: a natural disaster or politically-inspired
upheaval, that only lasts for a week or two. If you leave during this scenario, you can assume that you will have nothing to come back to. But if
you can hold out for two weeks, your home and its contents will remain intact.
Two examples are hurrican katrina, and the L.A. riots (5 days?) following the Rodney King verdict. In both cases, neighborhoods away from the
epicenter of panic were able to frighten away looters, and keep their homes from being torched or burgled.
Even in the depths of the U.S. civil war, most americans were better off staying in place instead of fleeing, The one exception was populations lying
in the path of large scale troop movements, like Sherman's march to the sea.
Point is, in most realistic scenarios, unless your political unit is permanently overwhelmed (and perhaps even then), fleeing only leads to
starvation. Partisan units are constructed from the population that STAYS BEHIND when the enemy occupies a place; rarely, if ever are forces in exile
able to retake their homelands.
But consider the very worst scenario, a civilization-ending event, like the end of the Roman Empire. In such a case, there is literally no place to
flee to. Most virgin wilderness that remains is untouched because it is either remote (and thus irrelevant for the economy) or else resource-poor.
Moving out into the wilderness is, in many cases, either a 1000-mile trek, or a flight into a wasteland....
Once a barter economy emerges, people who occupy a house (whether owners or squatters) can barter the contents. people in the woods only have what
they can make or have carried the whole time.
What stuff do you have in your house that would barter? Everything. Blankets, purified water in the ice-maker, tools in the garage, decorative
candles, firewood, lawncare (now gardening) tools. Pots and pans, bandaids, cough syrup, laundry soap, Insulation in the attic, shovels hoes, rakes,
a garden plot, canned goods in the pantry, board games (now invaluable since the internet wont work), jewelry, a jar of change, and how-to books and
old children's toys.
Probably enough to trade to get you some seeds and start a garden, maybe even build a fence around your neighborhood as soon as the neighbors decide
to form a republic with its own militia (takes about 2 months, if history is a guide.)