Call of Duty: Modern Warfare 2, page 3
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ATS Members have flagged this thread 16 times


reply posted on 10-11-2009 @ 08:10 PM by Enrikez
reply to post by AlwaysQuestion



I just finished this mission myself tonight.

It's graphic but it is not like it's just some random thing in the middle of the game ... It's the tipping point of the plot of the game.

1) It establishes the antagonist as a really bad due

2) It gets the Russians to attack the USA, which is a huge part of the gameplay.

Obviously interplay wanted to have the gamer fight through American locales and this is the way the script was written to allow that.


reply posted on 10-11-2009 @ 08:11 PM by network dude
reply to post by watchZEITGEISTnow



you are soooooo old.

this line is to make up for the fact that the first line said all that was needed.


reply posted on 10-11-2009 @ 08:13 PM by watchZEITGEISTnow
reply to post by network dude



Guess you want to challenge me in a game of Pong on the Atari now huh?!

Many blisters from that little diddy back in the day...



reply posted on 10-11-2009 @ 08:18 PM by network dude
reply to post by watchZEITGEISTnow



sadly I remember the amazing bliss after buying Missile Command. that paper route was a godsend.


reply posted on 10-11-2009 @ 09:02 PM by Titen-Sxull
reply to post by AlwaysQuestion



These games are a lot of fun to play, I myself am supposed to be getting the game in question soon enough.

I don't think the idea of letting you play as or play against the terrorists is anything new, there are lot's of games and media that involve terrorism. Someone mentioned the Grand Theft Auto series where it is a past time to mow down innocent civilians and then the cops if they are chasing you. The games are a form of escapism, better to get those violent urges we all have out in a simulated world then in the real one. The trouble comes from young children playing these games. As adults they have little effect in making us more violent because, if we're lucky, we were raised with peaceful ideals or balanced morals regarding violence. But when a 4-10 year old gets hold of one of the games it can do some damage to desensitize them. That's why I'm sort of glad my parents waited until my teen years before I was allowed to play any of these violent games...



reply posted on 10-11-2009 @ 09:26 PM by bigfatfurrytexan
reply to post by AlwaysQuestion



The story mode of this game is an afterthought. My 11 year old is playing the story mode right now, and i am listening to the TV ring from a stun grenade. I have played about 3 hours on Team Deathmatch today. I can honestly say that the game is outstanding. I thought COD 4 and 5 were both really good, and this is outstanding, too. I do not like the stuff that pops up on the screen so much...but will play Hardcore Deathmatch when i unlock it, so it won't be a problem.

Now that i have given my review ( ), let me say that the OP is what i would consider "Chicken Little" speak. I know you didn't write it, but are just presenting the concept, but in my estimation the concept is fear mongering in the same vein as the PMRC in the 80's. Honestly, i find more offensive on childrens radio and TV than on this game.

In COD 4 they nuked an Iraqi city, and killed a bunch of US soldiers. In COD 5 you ran around with a flame thrower, roasting people alive and listening to the scream, or stabbing dogs and hearing them yelp and die.

The game is about warfare. Warfare isn't pretty. I am not a fan of war (but i LOVE first person shooters, and absolutely adore our troops). However, if you are going to "do" war, it has to be gritty, ugly, violent, and gory. That is just the way it is.

I think that most who took English Lit I in college would have run across Walter Mitty (if not in high school). It is an archetype that exists in all of us, and it is what makes it such a great story. COD sates my Walter Mitty complex.

I am not bothered by the destruction of all the free worlds biggest landmarks. What i AM upset about is that in 2012 the director admits to wanting to destroy the Black Cube, but being afraid to for fear of death. Coward. Every one of us has had a family member who gave his life to preserve our freedom of speech, and that wuss rolled over and surrendered his freedom without so much as a whimper.

[edit on 10-11-2009 by bigfatfurrytexan]


reply posted on 10-11-2009 @ 11:22 PM by quackers
reply to post by Happyfeet



The irony is that the only ones who sound like mindless drones are the ones complaining that video games turns people into mindless drones.

So for 120 seconds or so you take part in a flase flag operation, what do you know, it does actually happen.

This however is only a game, with fictional good guys, fictional bad guys, fictional bullets and fictional blood and fictional murder. It is fiction.

I read Ol Yeller once, I still don't shoot my dogs.
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