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SEAS is a business and economic war gaming environment developed at Purdue University in close association with the Department of Defense. SEAS replicates the "real world" in its most crucial dimensions including competition, regulation, decision variables and interaction dynamics. It consists of inter-linked goods, stocks, bonds, labor and currency markets.
In these markets two types of agents interact:
* Live: people acting as buyers, sellers, regulators, and intermediaries
* Virtual: artificially intelligent software agents that mimic human consumers in a narrow domain
SEAS LiveCases in the industries:
The purpose of the infowar game is to demonstrate the feasibility of combining quantitative and qualitative elements into a single, end-to-end distributed interactive simulation. The game was developed jointly by the Institute for Defense Analyses (IDA) and the Krannert School of Management at Purdue University, and was based upon Synthetic Environment for Analysis and Simulation (SEAS). IDA contributed to the national security and information warfare aspects of the game, while Purdue contributed elements dealing with economic and business environments and interactions.