It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Some features of ATS will be disabled while you continue to use an ad-blocker.
Originally posted by loqeth
Outright banning of video games that are questionable to certain humans is filtering out freedom of expression. There are books which paint far more vivid acts of depravity than what is found in Postal 2.
Once we start monitoring and deciding what humans can *think* based on our personal set of morals (no matter how many others may also share them) we start sliding down the slippery slope of thought control.
If the thoughts move into physical action then they will be held accountable as any and all other humans.
As a society we must stop judging other people's thoughts lest we move down the path of 1984 and declare all other people who don't think like 'us' (which ever group is in power) as criminals and social deviants.
Expression of thought comes in so many forms; but the problem only comes when the form chosen is a physical act against another creature;
Originally posted by Skyfloating
reply to post by mr-lizard
Do you see the contradiction in opposing those real-life-tyrants behavior but then later glorifying it in a game?
Originally posted by Skyfloating
In other words, people willingly pay for and crave ultra-violent behavior and then they are shocked when it actually happens...
How gullible can you get. Not a clue of the cause-effect relationship between thoughts and reality.
As with Michael Carneal, from Kentucky, who in 1997 shot and killed three of his classmates. He too was also said to have been a video game fanatic. Michael Breen an attorney in the case against Michael Carneal stated in court; “Michael Carneal clipped off nine shots in a 10-second period. Eight of those shots were hits. Three were head and neck shots and were kills. That is way beyond the military standard for expert marksmanship. This was a kid who had never fired a pistol in his life, but because of his obsession with computer games he had turned himself into an expert marksman” (Ivory, 2003), (Hanson, 1999, p. 15).
Although the Defense Advanced Projects Research Agency (DARPA) has had plans for using video games since the early 1980s, it was not until 1996, shortly after computer-based wargames were permitted on government computers for U.S. Marines, U.S. Marine simulation experts created Marine Doom, a modification of the commercial game Doom II as a tactical training tool.
“By the time a child is eighteen years old, he or she will witness on television (with average viewing time) 200,000 acts of violence including 40,000 murders,” states the National Institute on Media and the Family (NIMF).
The studies fill an important research gap in the literature on the impact of violent media. In earlier work, Bushman and Anderson demonstrated that exposure to violent media produces physiological desensitization—lowering heart rate and skin conductance—when viewing scenes of actual violence a short time later. But the current research demonstrates that violent media also affect someone's willingness to offer help to an injured person, in a field study as well as in a laboratory experiment.
In one of the studies, 320 college students played either a violent or a nonviolent video game for approximately 20 minutes. A few minutes later, they overheard a staged fight that ended with the "victim" sustaining a sprained ankle and groaning in pain.
People who had played a violent game took significantly longer to help the victim than those who played a nonviolent game—73 seconds compared to 16 seconds. People who had played a violent game were also less likely to notice and report the fight. And if they did report it, they judged it to be less serious than did those who had played a nonviolent game
Violent games may soon be a thing of the past in Germany. GamePolitics reports that the country’s sixteen interior ministers have banded together to petition the Bundestag (Germany's equivalent of Parliament) for a ban on both the production and distribution of violent games. If approved, the ban could be fully enforced before the next German elections in September, forcing companies like Crytek to either relocate or outsource development work.