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Demonic Video Games

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posted on Aug, 21 2009 @ 09:18 AM

Originally posted by Lasheic
The only similarity I was correlating between them was the presence of morally repugnant content, and the two entirely different ways they are presented to the player for entirely different purposes. It's the differences I was highlighting, not comparing similarities.

Yes but Fall out III gives the player a wide variety of alignment choices, good, bad or neutral (or any grey area inbetween). Giving the player options to help the planet progressively, remain neutral to all factions or join the bandits and embark on a career of destruction.

whilst Postal II is basically just a trashy no-brainer that is DESIGNED to shock.

For gods sake its made by a company called Running with scissors.

Just read the disclaimer:

This site contains content not approved for consumption by children, senators, religious leaders and/or other easily damaged psyches, those seeking to enhance or establish political careers and/or possessed of delusions of grandeur. If accidentally exposed, flush eyes with cold water and induce vomiting. If irritation persists, sit quietly and watch PBS. Not for internal use. This site and its related products/propaganda are GUARANTEED not to make you go blind, masturbate (and THEN go blind), become a social liability, induce you to act out atrocities that you would otherwise never indulge in, or burn eternally in hell. Running With Scissors accepts NO responsibility for any and all random acts of stupidity or violence committed by losers who may blame popular entertainment media and/or sugary snack foods for causing their inherent basic lack of control. You're on your own. Thank you and good night.

That says it all. It just seems some of the more 'moral' (daily mail reading?) forum members are quick to jump on the video games are bad bandwagon and declare that they know best for everyone.

Sorry but the world doesn't work like that Skyfloating.

[edit on 21-8-2009 by mr-lizard]

posted on Aug, 21 2009 @ 09:31 AM
I love video games... postal 1 and 2 just looks crap... sorry for those who dig it.

I can see how someone can find it entertaining, just look at all the F@#$ up

people all around you! I mean even I feel stupid when I go on rampage and

cause havoc in GTA 5 (for life! haha) and it's unnecessary...

People should be allowed to do what they want to in private.

It's like watching porn... some might do it and others don't agree.

posted on Aug, 21 2009 @ 09:39 AM

Originally posted by mr-lizard
Yes but Fall out III gives the player a wide variety of alignment choices, good, bad or neutral (or any grey area inbetween). Giving the player options to help the planet progressively, remain neutral to all factions or join the bandits and embark on a career of destruction.

I believe that's the point he's making.

Though the ultra-violence in Postal 2 (never played the first so I cannot speak to it) is also optional, you don't NEED to do horrible things to complete the tasks.

posted on Aug, 21 2009 @ 09:39 AM
I play mostly "violent" video games. I was raised being taught the difference between video games and reality. Games like this do not encourage people to go out and kill. The only people that do that are people with mental issues because they have been bullied or never had their parents to teach them right and wrong. Just my 2 cents.

posted on Aug, 21 2009 @ 10:21 AM

Originally posted by JalZhaunlUss
I play mostly "violent" video games. I was raised being taught the difference between video games and reality. Games like this do not encourage people to go out and kill.

Of course it doesnt encourage you to kill. That is not the point.

Read this post that I will link through a reply to.

reply to post by LoneGunMan

It is the military's job to teach you to go out and kill. Its the electronic medias job to make you more prone to violence. Why do you think where teens used to mostly fist fight, now one gets angry and has no sense of fair play. Eg: kicking your foe after they are already beat.

I have lived through and seen the change in how young people react to the world around them. Teens have always been more violent than the rest of society, but these past 20 years its become...extremely violent how they react to the world around them.

Read the reply to, it has plenty of scientifically studied evidence in those links as to what I have been trying to educate a lot of you to.

For all our sakes, peace

posted on Aug, 21 2009 @ 10:29 AM
Games like postal don't even fall into the catagory of violent games, I feel it is on a much lower class than that.

Lets look the game some.. Its about a worker who goes mad or postal and goes on a killing spree. Ok, thats pretty acceptable for a violent rated M video game. The killing isn't what bothers me the most, it's the desecration of the corpses after the fact. Kicking heads around, urinating on corpses.. I don't think that kind of violence raises any kind of awareness. I won't be playing this one.

posted on Aug, 21 2009 @ 10:35 AM
reply to post by LoneGunMan

Results of hierarchical regression analyses showed sustained relationships between exposure and pro-violent attitudes and empathy when exposure was examined simultaneously with gender, computer use, and Internet use. However, the linkage between exposure and aggression became non-significant, suggesting that the effects of playing violent videogames were greater for attitudinal outcomes than on overt behavior. Gender differences in playing videogames and in effects were also found. _RVDocSum

RESULTS: Delinquent peer influences, antisocial personality traits, depression, and parents/guardians who use psychological abuse in intimate relationships were consistent risk factors for youth violence and aggression. Neighborhood quality, parental use of domestic violence in intimate relationships, and exposure to violent television or video games were not predictive of youth violence and aggression. CONCLUSION: Childhood depression, delinquent peer association, and parental use of psychological abuse may be particularly fruitful avenues for future prevention or intervention efforts. RVDocSum

Evidence from brain scans carried out while gamers play also seem to support a connection between playing video games and activation of regions of the brain associated with aggression. However, Kierkegaard explains, there is no obvious link between real-world violence statistics and the advent of video games. If anything, the effect seems to be the exact opposite and one might argue that video game usage has reduced real violence.

Crime rates are relatively stable, or have reduced on average over the last few decades since video games have been out.

DOJ: Office of Juvenile Justice & Delinquency: Arrest Statistics 1980-2007

* The juvenile arrest rate for aggravated assault doubled between 1980 and 1994 and then fell substantially and consistently through 2004, down 39% from its 1994 peak.
* This pattern of decline was interrupted recently, as the juvenile aggravated assault arrest rate increased 2% between 2004 and 2006. By 2007, however, the rate declined 5%, reaching its lowest point since the late-1980s.

DOJ:JJ&D Aggrivated Assault Statistics

The American Sociological Association (ASA) calls fears of violent videogames contemporary folk devils.

After eating a huge meal, you probably are thinking about food - but you are less rather than more likely to want to eat. After watching a war movie, you probably have thoughts of war, but no one would suggest that you are more likely to wage war unless the movie promoted war. After Schindler’s List, I imagine that most people thought about war and torture and violence, but I hope that most people were less likely to be aggressive rather than more likely. Whatever stimulus you are exposed to, you are more likely to have thoughts related to that stimulus, but that does not mean that your behavior has been affected. Indeed, Graybill et al used aggressive thoughts as a manipulation check to see if the aggressive content of the game was salient, not as a measure of aggression.

Again, I say to you. There have been no conclusive studies linking video games to increased violent behavior. The debate is still open for evaluation, but the preponderance of evidence suggests that aggressive tendencies evoked by violent video games are a temporary effect and not indicative of overall behavior. Nor can any such claim as to violent games leading to violent personalities be substantiated by the crime rate. It has no known measurable real world correlation.

Now, if you want to start comparing studies on lethargy and obesity in children who play a lot of video games, there's LOTS of conclusive studies there showing links between fat kids and video games. And that IS a problem we have to address.

Or maybe that's why the crime rate has gone down? We'd have a generation of mass-murderers on our hands if they just weren't too fat and lazy to get off the couch and kill someone.

posted on Aug, 21 2009 @ 10:44 AM
reply to post by LoneGunMan

I have lived through and seen the change in how young people react to the world around them. Teens have always been more violent than the rest of society, but these past 20 years its become...extremely violent how they react to the world around them.

Department of Justice Arrest Statistics > Your subjective experiences.

posted on Aug, 21 2009 @ 11:49 AM

Originally posted by Lasheic

Department of Justice Arrest Statistics > Your subjective experiences.

Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes. Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.

Well then how about brain scans as physical proof?

posted on Aug, 21 2009 @ 11:55 AM

Originally posted by LoneGunMan
Well then how about brain scans as physical proof?

The team divided a group of 44 adolescents into two groups, and randomly assigned the kids to play one of the two games. Immediately after the play sessions, the children were given MRIs of their brains.

The scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.” The only difference? Violent content.

What’s not clear is whether the activity picked up by the MRIs indicates a lingering — or worse, permanent — effect on the kids’ brains. And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid

Proof of nothing more than the immediate effect; no proof of permanence. I'd go so far as to bet if those kids were scanned an hour later the "effect" would have subsided.

posted on Aug, 21 2009 @ 12:41 PM
I read that thing about cats and laughed for a second there, but over all it looks like garbage, i mean, crap graphics and an entire selling point around the absurdity of the premise. also the programing looks halfassed, and I should know because all my programing is usually pretty halfassed, hahahaha. it apparently came out in 2003. some of that stuff is very tacky, but some people find porcelain clowns to be tacky and offensive as well, so who knows.

Personally, i hate horror films. Just simply despise them because they portray much worse things in a far more realistic way.

Play Skate 2 on xbox live. go and start a thrasher match, and basically the point of the match is to see who can wreck their skateboard in the most point accumulating way. its actually INCREDIBLY cathartic, and Almost as rewarding as pulling off a 360 laser flip to fakie manual wallride to judo air crail-hippie jump.

Sweet skating action - facebook video

[edit on 21-8-2009 by drsmooth23]

posted on Aug, 21 2009 @ 12:42 PM
reply to post by eNumbra

Spot on correct.

While we may be becoming more and more tolerant of violent images in movies, television, and video-games, this has not correlated to real-world statistics of increased violence or delinquency. As the barrier between "Fantasy and Reality" is still firmly in place, we seem to have accepted and become a bit desensitized to violent imagery or rhetoric... giving the appearance of heightened violence. However, this could well be merely the expression of a cultural meme more than an actual behavior. In reality, as the bloodied virtual fantasy stumps keep piling to the glee of the observer, our actual valuation of REAL human life seems to be increasing as well.

In essence, teens may simply have more bark than bite these days.

Well known cognitive scientist Steven Pinker on why violence is not just declining in the last few decades, but seems to be part of a historical trend.

posted on Aug, 21 2009 @ 12:47 PM

Originally posted by Skyfloating

What do people think about this stuff being programmed into our minds?

Teach your kid not to do all of the above and all of the above won't happen, irl.

Programming, pff. More like suggestion. Teach your kid a set of values early and continuously and they will apply those values to whatever sorts of suggestions they encounter.

Originally posted by Skyfloating

Tarantinos movies have some artistic merit. I cant see the artistic merit in the game mentioned. All I see is totally psychopathic conduct.

You even play the game? Me either, but my first instinct is to laugh at reviewers of video games. They are almost always of the sensitive ilk. Like the game, Mass Effect. It was turned into this porn, violent, mindless game by many reviewers. Truth be told, 70+% of the game is talking to people, really the puzzels are socially oriented. There is one scene for about 45 seconds that depicts 'porn' - a set of alien boobs that have no nipples.

On the same note, I've seen MANY games talked up to be the end all of all games, which, well, didn't live up to my standards.

Sure the game might be 'retarded', but it aint meant for you.

Originally posted by Dr Love
Stuff like this is just bad for the soul, period.:shk:

Oh.....but it's just a game! Sick and demented as it may be, it's still just a game, and will keep me from being sick and demented for real like.


Prove to me a soul exists, please. It is just a game. It's for fun, wasting time, etc. I don't totally agree that it's going to stop psychopathic individuals from doing psychopathic stuff, I can see it as an outlet for some who take it for what it is, fantasy/fiction/time waster. Besides of someones psycho and is going to go psycho, they are going to do it whether they watched a movie/played a game or not.

Originally posted by Skyfloating

Nah, Ive always been concerned about brainwashing, media-programming, media-influence and mind-control.

Maybe you should focus on preaching to parents/teachers the values of teaching their children the proper way to conform to your vision of ideal society.

I don't mean to be a prick here, but people like you and I don't get influenced to act by this stuff and I know I never have. Not when I was 8, not now. Suggestion only works on a person who allows it to or has no way to know they are being suggested something.

Teach your kids before they do and you don't have to worry.

Originally posted by eNumbra

Do you feel any of the eat magic mushrooms and stomp on turtles "programming"?


Did the pop pills and run around in sewers "programming" kick in yet?


Games don't program people; people program games.

[edit on 8/20/2009 by eNumbra]


All in all, I would think people like those around ATS would be attacking the video game industry as a whole. Such as, people wasting time when they could be more effectively utililzing their abilities to gain knowledge on things such as alternative issues, conspiracies, lies your government tells you, lies your news faces tell you about the real world, politics, computer programming, engineering, investigative journalism, truth and ignorance, etc. To which I really don't agree with, let a person do what they wanna do, but it just seems more important to me that to bring the concepts of games to light.

posted on Aug, 21 2009 @ 12:54 PM

off-topic post removed to prevent thread-drift


posted on Aug, 21 2009 @ 01:09 PM
Mass Effect for the Win - shanerz! Cant wait for number 2.

If most games were not violent, i doubt many people would play them in the first place.

Have you ever had a bad day and yelled at someone close to you when they didnt really do anything wrong? Well, next time pick up that controller and stomp on some goombas and you might find yourself feeling a little better.

But some people will fight to their death for a virtual turtles right to be a virtual turtle. Lets go ahead and lock up the mario brothers now, case closed.

Is it ok for us to kill nazi's in the new Wolfenstein game?

posted on Aug, 21 2009 @ 01:54 PM
Ahaahahahaha! I would totally play the game, but the graphics suck. =P

posted on Aug, 21 2009 @ 02:50 PM
This is been an interesting thread to read through.

First off, I do enjoy some violent video games though I consider games like Postal and Manhunt to be beyond what I would enjoy. Violence and war (and the glorification of them) has been around long before anyone knew what a TV was. There has always been violence and I believe that most people, whether they want to admit it or not, are fascinated with violence. Most people love violence in movies, sports, TV shows and/or video games to some extent because if they didn't, these markets would not exist and the applicable sports probably wouldn't be as popular.

I live in a country (USA) that has used violence and war to solve problems with other countries/people for centuries, yet for some reason, this is hardly mentioned during topics like this. This mentality has spilled into the streets and more than anything else, IMO, is the root cause for this desensitization. People have been desensitized to violence for a very long time and TV wasn't needed to do that. Times have not become more violent, they have just become more televised. Does anyone think the civil war the least bit civil? You can bet if the media was around, they would have been there to cover it.

I can't help but shake my head when people try to pin all the world's ails on video games or movies. What games did Charles Manson like to play? What did Timothy McVeigh like to watch? What inspired Bill Clinton to blow people up in Kosovo? Maybe he played a game and thought it would look cooler in real life or maybe it was something Monica Lewinsky said to him? Why is it always someone or something else's fault when someone commits a crime? Video games do not turn people into murderers. I've played violent games for a long time although I don't exclusively play games like that, but I am about as non-violent of a person as you'll ever meet. It's fun and somehow satisfying to come home from a bad day and blow some heads off of some animated people or pop in a driving game and crash into other cars because someone on the road got under my skin earlier that day. It's a release, but people with sense know that as soon as you put the controller down, you're back to reality where those things are not acceptable and carry consequences.

Desensitization has been happening for centuries. It's just now, technology has made it more obvious. It's always been there, but what you can do is walk your kids through this stuff and teach them right from wrong and reality from virtual reality and movie reality. It is possible, many people have done it. People need to take responsibility for their actions or if you're a parent, the actions of your kids because of your inaction or indifference. If parents are too lazy to keep track of what their kids are exposed to and instead of learning values from you, they learn things from games, TV and movies, then who's fault is that really? Think that's too much? Maybe you shouldn't be having kids then. The ratings on these games are to help parents to decide whether it's something their child should be exposed to. It's not for the kids, they could care less. The higher the rating, the more they want to play it and the same goes for watching rated-R movies. The ratings are for the parents more than anyone else.


posted on Aug, 21 2009 @ 02:50 PM
Its interesting how most posts defending this type of game are generalizing, turning this into a thread about "violent video games" and how they are "OK", without even addressing the specific game-features shown in the OP.

I think an earlier poster had it right who said violent video games are one thing, but the kind shown in the OP is in a class of its own, an entirely different level.

Its much easier to defend a generalized "violent video games" and much more difficult to vocally defend chopping people up and pissing on them or celebrating the murder of "faggots" and police officers..

posted on Aug, 21 2009 @ 03:04 PM
that sounds absolutely atrocious and i'm really perturbed
Are the kids today rampant sadists or what?

posted on Aug, 21 2009 @ 03:08 PM
reply to post by Skyfloating

Perhaps this guy was brainwashed into assaulting police. I don't think everyone is trying to change topics or devert on you. Honestly, my opinion is this thread is itself, A CONSPIRACY! I'm thinking you thought this thread would be a win for your opinion and a quick way for you to grab some easy stars. However, you've been getting your butt handed to you and basically your plan has backfired. Just an opinion, not overly trying to be offensive.

[edit on 21-8-2009 by Marrr]

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