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So do you never read fiction? Never watch any television or movie?
Originally posted by LoneGunMan
Its about a post nuclear war world. I dont find any enlightenment in that.
I used to play Quake online and have fed my mind and soul way too much junk. So I know violent gaming.
I have been and seen it all. I am just trying to pass on what I know.
Your worst day is my every day on the job.
Enlightenment begins with cleaning the mind. Then listening to when the soul says this isnt right. Then trying to change no matter how hard change is.
Originally posted by plutoxgirl
reply to post by Skyfloating
S&F to you OP
These "games" are disgusting.
I can't understand adults enjoying any of them. I guess it says a lot about who they are 1
Originally posted by Skyfloating
Because it makes for a good discussion
Originally posted by Skyfloating
Out of touch with which reality? Yours? I hope so.
Originally posted by Skyfloating
25% find them questionable (me)
Why are you (apparently) so worried about 'the children' when you know yourself that this is juvenile humor?
Originally posted by LoneGunMan
My world of belief? Brother I am a Pagan and a Shaman. I am a warrior of what is right. I am a Witch and an ordained minister. I have been raised in the worst neighborhoods you can imagine. I have been where no one should go. I have seen what few can handle.
I used to play Quake online and have fed my mind and soul way too much junk. So I know violent gaming.
Originally posted by mr-lizard
Whereas Oblivion and Fall out III are great examples of sandbox style RPG and are deemed leaders in the field of that particular genre.
Psychopathy (pronounced /saɪˈkɒpəθi/[1][2]) is a psychological construct that describes chronic immoral and antisocial behavior.
The psychopath is defined by an uninhibited gratification in criminal, sexual, or aggressive impulses
Cruelty to animals
Inability to distinguish right from wrong
Callous/lack of empathy
Need for stimulation/proneness to boredom
Irresponsibility
Originally posted by Marrr
I don't get it. What's wrong with pissing on cops and smoking life restoring crack?
Would you show me the "humour" part of it, please?
"If people never did silly things, nothing intelligent would ever get done."
Ludwig Wittgenstein (1889 - 1951)
Originally posted by Skyfloating
reply to post by mr-lizard
It would be taken as humor if some in this thread hadnt already admitted that they dont care for the law or would prefer anarchism...for real.
How anybody can compare 'fall out III' to 'postal II' is beyond me.
ResearchBlogging.orgAlthough not all games are equal, there's plenty of evidence that playing some violent video games can cause aggressive real-world behavior. Sites like addictinggames.com offer popular games whose sole point is to play the role of a hit-man or even to torture animals. Over 85 percent of video games include violence. When these statistics are combined with the results of studies showing that aggressive attitudes and even actions can be increased after playing violent games for as little as 20 minutes, it's possible that we have a major problem on our hands. Another potential problem of video game violence is widespread activation of a phenomenon that has been observed in many other domains: desensitization. Some desensitization is undoubtedly good: for example, a surgeon who exhibited the natural disgust and revulsion at seeing human entrails probably would have a hard time doing her job. Desensitization means that after seeing the gore of an operating room many times throughout her training process, she can overcome that natural revulsion to human innards and is prepared to do her job when it counts. [snip]
Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors. However, no research has experimentally examined violent video game eVects on physiological desensitization, deWned as showing less physiological arousal to violence in the real world after exposure to video game violence in the virtual world. [snip]
"It's already well known that playing violent video games increases aggressive behavior and decreases helping behavior," said University of Michigan researcher Brad Bushman. "But this study is the first to link exposure to violent video games with a diminished reaction to violent images." Forthcoming in the Journal of Experimental Social Psychology, the study was conducted by Bruce Bartholow, an assistant professor of psychology at the University of Missouri-Columbia, Marc Sestir at the University of North Carolina at Chapel Hill, and Bushman, a U-M professor of psychology and communications studies and a faculty associate at the U-M Institute for Social Research (ISR). "Most of us naturally have a strong aversion to the sight of blood and gore," Bartholow said. "Surgeons and soldiers may need to overcome these reactions in order to perform their duties. But for most people, a diminished reaction to the effects of violence is not adaptive. It can reduce inhibitions against aggressive behavior and increase the possibility of inflicting violence on others." For the study, the researchers asked 39 male undergraduates how often they played their five favorite video games, and how violent the games were. The researchers also assessed participants' irritability and aggressiveness, asking them how much they identified with statements like the following: "I easily fly off the handle with those who don't listen or understand" and "If somebody hits me, I hit back." Next, the researchers outfitted participants with electrode caps to obtain EEG data, including the average amplitude of a particular type of brainwave, known as P300, which is believed to be an indicator of how people evaluate a stimulus, such as a photograph. After doing so, the researchers showed participants a series of images. The content of the images was emotionally neutral (a mushroom, a man riding a bicycle), violent (a man holding a gun to another man's head) or negative but nonviolent (a dead dog). While participants viewed the images, their brain waves were recorded. After viewing the images, participants were told they were competing in a reaction time task with another person to see who could press a button faster following a tone. The slower person would supposedly receive a blast of noise through a pair of headphones, with the intensity and duration of the blast determined before each round by the previous round's winner. Actually there was no partner, but participants' tendency to administer long, loud blasts of noise is a widely used, reliable measure of aggression. What the researchers found was that participants who routinely played violent video games responded less to violent images, as measured by a diminished amplitude of their P300 brainwaves. But this was not true of their response to other, equally negative, nonviolent images. The researchers also found that the smaller the brainwave reaction to violent images, the less likely participants were to behave aggressively in the reaction time task by blasting their "partner" with loud, unpleasant noise. Along with other recent research, the findings suggest that chronic exposure to violent video games has lasting harmful effects on brain function and behavior. Source: University of Missouri-Columbia