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Custom Avatars by VitalGFX

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posted on Aug, 1 2009 @ 05:53 PM
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Hi guys , ive been a member of this site for a while now and ive only just realized there was a GFX forum


Here's some original avitars ive made for everyone here at ATS. Ive left room for people to add their names etc. Some of the images are twice normal size to make it easier for you to add your own bits to them before resizing.






The foreground overlay so you can put stuff behind the sign.








Feel free to browse more of my artwork at

Vitaloverdose at Deviant Art




[edit on 2-8-2009 by VitalOverdose]




posted on Aug, 2 2009 @ 05:40 AM
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Some original animated gifs exclusive to ATS

18 frames :

This one has less frames than the one above
10 frames :

18 frames :

18 frames :

18 frames :

18 frames :



[edit on 2-8-2009 by VitalOverdose]



posted on Aug, 2 2009 @ 08:35 PM
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reply to post by VitalOverdose
 


Nice work! what program did you use to do the animated GIFs?

I like the sign overlay, neato !



posted on Aug, 3 2009 @ 12:52 AM
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Thanks
,i made the 3d models in 3DS Max and did the animation rendering in Bryce 6.

- Then i used software i made myself to cut the ship out and to process the individual frames.


Ive been thinking about making the program for Bryce for a while now and making the avatars for ATS gave me the final push to get it done.

This one probably has to many frames in it for an avatar but looks nice



[edit on 3-8-2009 by VitalOverdose]



posted on Aug, 8 2009 @ 07:21 PM
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A few more Avatars.







[edit on 8-8-2009 by VitalOverdose]



posted on Aug, 11 2009 @ 03:42 PM
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posted on Aug, 12 2009 @ 03:55 AM
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The model is a Nazi Hanbeu 4.



[edit on 12-8-2009 by VitalOverdose]



posted on Aug, 12 2009 @ 01:02 PM
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From my latest picture at deviant art.



posted on Aug, 13 2009 @ 06:54 PM
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posted on Aug, 15 2009 @ 04:54 AM
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[edit on 15-8-2009 by VitalOverdose]



posted on Aug, 15 2009 @ 06:47 PM
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posted on Aug, 17 2009 @ 04:03 PM
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Great avatars, I love the GIFs... it must take forever to create those frames.

Have a flag from me.

Cheers,

JQ.



posted on Aug, 18 2009 @ 02:34 AM
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reply to post by John Q
 


Thanks
but using Bryce and the bit of software ive developed for extracting individual objects each one only takes 10-15mins including render time.



posted on Aug, 18 2009 @ 02:59 AM
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posted on Aug, 21 2009 @ 02:15 PM
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This one has a small amount of transparency on the sphere and took 2hrs to render..



[edit on 21-8-2009 by VitalOverdose]



posted on Aug, 23 2009 @ 10:47 AM
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These are all adapted from pictures i have displayed at deviant art vitaloverdose.deviantart.com...





None of the UFO pics are real. Its just CGI ive added.




[edit on 23-8-2009 by VitalOverdose]

[edit on 23-8-2009 by VitalOverdose]



posted on Sep, 23 2009 @ 02:30 PM
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Nice work. Flag for you. I learned to use Bryce 5 in college and really liked it. I haven't installed it on my newest computer so I haven't played with it in a couple years. Is the animation new to Bryce 6 or was it in Bryce 5 as well because I don't remember using it? Just curious if you knew. I need to look into getting this program up and running on my system again, and you inspired me to look into it, so thanks! Again, nice work...enjoyed your thread.



posted on Sep, 23 2009 @ 03:06 PM
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Bryce 5 and 6 both use keyframe animation but it can be a little tricky to get use to. Its pretty good for doing simple spinning gifs



posted on Sep, 25 2009 @ 12:34 PM
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Originally posted by VitalOverdose
Bryce 5 and 6 both use keyframe animation but it can be a little tricky to get use to. Its pretty good for doing simple spinning gifs


Very interesting. Thanks for getting back to the thread on that. I am definitely going to brush up my Bryce skills. I look forward to maybe seeing more of your work, and perhaps I will be able to post some of mine sometime soon. Take care.



posted on Oct, 3 2009 @ 02:43 PM
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reply to post by glitchinthematrix
 


The only real difference between the two is that Bryce 6 can output to BMP frames or to AVI. First you render the animation and them you highlight what objects you want to 'cut out' and change the render settings to 'Object Mask' before rendering again. The second render produces a black and white masked version of the first render. My program will then use this render to produce individual BMP frames with the selected objects masked out. Its very easy to then use something like jasc animation shop to combine these together into a transparent GIF.





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