Video games teaching kids that exercise is unecessary., page 1
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Topic started on 27-6-2009 @ 06:50 AM by Happyfeet
Admit it, when you clicked the link you expected to hear a rant about video games making our kids fat because they sit there all day using 8 fingers to destroy demons and fight wars right? Well not really, this post is going in an entirely new direction.

Remember doom, the first of the first person shooter genre? Remember how you basically ran unless you either stopped or crouched? Remember Wolfenstin? Remember quake and Unreal tournament, how you could run an infinite amount of time without losing your breath? Well, as FPS games have progressed we were introducted to the limited breath and sprinting, basically you could not run forever and would have to walk if your sprint bar had depleted. Basically, my point here is not that the sprinting was in a game, but the length of sprinting. let me explain.


Back when I was first into the FPS genre we looked at the characters we played as tough machomen who were so fit that there was no question about them running for an ingame mile. Today any sort of "realistic" FPS has a limited sprint. Lets use Americas Army as an example. Americas Army, or AA for short, tries to be as close to realistic as possible. AA is used as a recruiting tool and therefore wants to be as relistic in every facet as possible. Guns, explosions, wounds, everything in AA tries to be as real as possible. The problem? In the real world boot camp, army recruits have to run miles, in AA, running 20 steps and you are panting out of breath.

I will use the transition from COD2 to cod 4-5 as a shining example. In cod2 there was a gradual decrease as your stamina bar went down to the point that you had to stop running after a while. In cod 4-5 running for about 15 steps and you are out of breath.

I dont know if this would be considered a conspiracy or not, but I would consider this conditioning kids to not see the need to exercise. If the invincible hero can run forever, kids aspiring to be that hero might consider running to be fit like their hero. If a kid's hero cant make it 15 steps in a sprint without being out of breath, what effect will that have on the kid? On a related note, I have herd a conversation between two teenage boys that may help give credibility to my point. The conversation went like this:

Boy1 " I should start working out."
Boy2 "why?"
Boy1 "I wanna join the army as soon as I'm 18 butI cant lift a whole lotta weight or run much and I think you need to be able to do a whole lot of that in the army."
Boy2 "Dude look at cod4 man, those guys don't run much and that's realistic."
Boy1 "Good point!"

Sounds pathetic, but I was shocked to hear that and the conversation has stuck in my head. So, what are your thoughts about games entraining kids not to exercise, beyond having them sit down and play the games.
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