PnP RPG Gamers - What kind of character do you typically create?, page


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Topic started on 17-6-2009 @ 02:59 PM by Gazrok
For Pen and Paper RPG players out there, what kinds of characters do you often make in your games? I've always been lucky to be in a group of friends where everyone has their niche...one guy always goes for brawn, another goes for stealth, a gal goes for clerical, while my wife goes for sheer power. I myself, tend to just fill in whatever's missing, but here's my fave:

Typically, I'm a race that is considered "normal" or "common". My characters tend to be better looking than average, but not movie-star handsome. They are very dextrous and quick, never really strong or sturdy. However, they tend to be focused martially on one, civilized weapon (like a rapier) that uses speed over power, and another focus on magical skills and skills in general.

My favorite characters combine the stealth and subterfuge of a Rogue with the power of a caster. Though not as strong in magic as a full wizard, my characters can hold their own, and though unarmored and using only one weapon, they are so trained in that weapon, that they appear to have the skill of a seasoned warrior. In addition, my characters often emphasize skills such as languages and lore, and often tend to take a party leadership role (my inborn manager tendencies, lol)...

More of a Jack-of-all-Trades, and master of none. I also tend to usually have fairly normal statistics (I am a sucky dice-roller, hence my concentration on one thing). I enjoy the challenge of playing such characters, vs. a guy with 3 18's (in D&D for example)...and I enjoy applying low-level magic to generate very powerful effects (I'm pretty imaginative...with the right application of only 1st and 2nd level spells, I can pretty much decimate a nonmagical and normal small army, hehe...)

So how about you? What kinds of characters do you make and enjoy playing?


reply posted on 17-6-2009 @ 11:55 PM by DragonsDemesne
Most of the time I play as a dungeon master, but when I am a player, I often like to pick an oddball class, like a monk or something. (I love monks!) Part of the reason for this is I often like to try something new, so I'll dig up some obscure class I've never tried before and play that. I've played so many RPGs that making my 1000th human fighter or elf mage starts to lose its appeal :p It's also easier to role play something unique than yet another of the same. 3rd edition AD&D did help that a lot, though, with feat choices; you could have two fighters of the same level and race with completely different abilities, whereas in 2nd they were clones.

Sometimes I'll go for 'the character that can do everything'. One friend's campaign (AD&D 2nd edition) I did a half-elf fighter/mage/druid, for instance. That sometimes has its disadvantages too, like not being able to do anything well, or, in 2nd ed rules, that combo had crappy hp and xp gain. Still, it was fun to make choices like 'do I heal my buddy, cast magic missile, or attack with a longsword?'

The other thing I'll do, particularly if the group is small, is, like your wife, go for sheer power. The half-ogre barbarian swinging a two-handed sword, stacked with supporting feats, or the mystic theurge with more spell slots than the rest of the party combined. The drawback to that is basically I'm picking one thing and taking it to the max, so that when you find a situation where the chosen tactic doesn't work, you become completely useless. Still, that can be half the fun, complaining about the monster's spell resistance or slash damage immunity or whatever it is that just screwed you.

Of the basic fantasy classes, though, really I'll play just about anything. Rangers for some reason I don't really like that much. They seem to suck in a lot of the games I've tried.


reply posted on 21-6-2009 @ 08:53 PM by mr-lizard
I'm a Dungeon master, but i'll currently describe the player characters involved in my game.


PC's ( Ranged between level six and nine)

* A ranger, a rugged forest man, brilliant with both bow and sword, he is essentially the glue of the party, always putting his life in line for the greater good. Is now currently the longest surviving character in the campaign following the death of the rogue.

* An 'anti'-Paladin, a very disturbed yet charismatic individual, who having 'inadvertantly' caused the death of his own brother (a goodly paladin) has now tricked the rest of party into believing that he too is of noble deeds. He is responsible for cursing the souls of at least two dead party members with his 'blessings'.

* A warrior from the east. A plainsman, bronze skinned and mysterious, he is currently searching for a band of pirates and raiders who killed his tribe many months ago. He is an excellent swordsman, and quite dexterous.

* Yet another warrior, a female half-orc blacksmith, who is slowly going insane as a result of an unconscious telepathic link to an illithid as a result of looting a ring from a drow. She is currently scalping her enemies whenever she gets the chance.

* A shaman (druid). Is seeking revenge upon the dark dwarves that destroyed his holy grove. Is now the only party healer.

* Two female mages. In my world, Mages are considered witches and wisely keep their magic secretive. The two mages are respectively master and apprentice and both happen to be of an evil persuasion. Since the Master mage was presumed dead in a Duergan fortress, the apprentice mage has now become VERY untrustworthy of the rest of party. She has been known to use devastating spells on enemies and party members alike.

Former party members:

A snuff addicted and slightly insane viking type warrior - devoured by ghouls. Was known for his extremely loud laughter and chaotic fighting style. His soul was cursed by the anti-paladin in the last rites (but it also effectively stopped him from becoming a ghoul. Has an intense distrust of magic, and being caught up in a fireball (cast by the apprentice mage) didn't diminish this distrust.

* Rogue. A very selfish, greedy and cowardly individual but was excellent at disarming (and setting up traps), was known to leave his comrades in immediate danger and run for his life. He only ever fought when he was sure of a victory. He met an untimely death when peering into a hanging cauldron in a temple on the edges of the grey wastes. Unfortunately he slipped and the contents of the cauldron spilled on to him......... The green slime consumed him (although the half orc ingeniously used his slimey remains as away of killing a villain mage, by hitting him with a clay flask that contained the unfortunate rogue and corrosive slime)....

* Barbarian. Only lasted one game. Was killed by a summoned dire-stag, which broke his neck with a critical hit with his antlers.

* Paladin. A very noble and proud individual. His brother caused his death in a deep cavern, as his ledge crumbled, sending him falling to his doom into the murky black waters below (in full plate armour)....

* Another Ranger. Shot through the eye by an arrow shot by bandits. Ironic consider he too was an excellent bow man.

* A half dwarven priest. Extremely tough and was equally a warrior aswell as an excellent healer. Was beheaded by a Duergan collar trap in the fortress. Well actually he was fine until one of the other party members decided to fiddle with the collar. His soul was cursed by the anti-paladin upon his last rites.
--

My villains include.

A pair of mages (brother and sister) from another dimension (namely pandemonium). They arrived to 'this' plane in a magical tower powered by the screams of their captive and tortured foes. The male wizard was killed by a flask of green slime. The female wizard is still tracking the party.

An insane Duergan battle cleric. Has developed an intense hatred for the party after they killed swarms of his duergan warriors and damaged his fortress whilst rescuing slaves.

An Illithid, who subconsciously controls the half-orc. Has slowly been tearing her mind into two. None of the party are aware of this enemy yet.


--

As you can imagine the game is fun.


reply posted on 29-6-2009 @ 01:53 AM by DragonsDemesne
reply to post by mr-lizard



Yeah, I like both 2nd and 3rd. I'd probably still be playing 2nd but I took a break for a couple years when my best friend moved out of country for a time, and when he came back we decided it was a good time to go to 3rd due to the long hiatus. Both have their advantages and disadvantages.

I love the feat system in 3rd, because, as I think I said before, it makes Joe fighter at level 3 different from Bob fighter at level 3. 2nd edition however, has a different feel to it. By the time they got to 3rd ed, there was a lot of rather... 'unprofessional' material, for lack of a better word, it seemed to me. There was a lot of crap books and modules, mostly because by then, WotC owned it, and they took it in a different direction than TSR had. TSR printed less stuff, but what they did print, I generally liked better.


reply posted on 22-10-2009 @ 03:46 AM by DragonsDemesne
reply to post by Gazrok



I haven't played Oblivion (my comp can't run it; I tried once) but Morrowind was really good, though rather easy. Baldur's Gate/Neverwinter Nights were also good, and Neverwinter has community mods. (I hear good things about NWN2 also, but again, I can't run it)

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