Part 2 on specifications for the Yydryl
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(Thanks to Nenothtu for the size calculations based on his renderings in Celestia)
Size (in meters)
2500 meters Long
1880 meters Wide
696 meters Height
Size in Yards
2734.03 Yards Long
2055.99 Yards Wide
761.55 Yards Height
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Crew numbers to be determined but it can be presumed that there are a large number of them.
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An example of some of the engineering principals that the designers used to accommodate various shapes of life forms can ironically be found in of
all things Chairs.
Since the Rigellians come in a variety of forms the designers of the Yydryl were presented with a quandary. How to make a chair that will fit a
number of different forms comfortably? A Biped form will need arm rests and a back to rest on. Whereas a tentacled life form would find arm rests
and a back not only useless but might get on it's way.
Here is the solution that was come up with. A convertible chair that can adjust for either extreme at the push of a button. Note that the renderings
show only the basic chair itself. Specialized chairs (like those found on the bridge for example) will have additional equipment suited for the task
at hand mounted on it.
Here it is in Biped Form. You'll note that the Green cushions are soft, and form fitting also there are a number of vents. Due to varying degrees
of body temperature a chair of this design can either blow out some cooling air or mildly heated air to suit the being sitting in the chair.
Here it is in Mid conversion. You'll note that the Back rest is swinging out of the way and the arm rests are swinging down.
Now here it is in final conversion mode leaving a cushioned cylinder suitable for tentacled life forms to use easily and comfortably.
These type of chairs are used rather extensively throughout the Yydryl where mobility of the chair isn't a problem. Private quarters will have
chairs suitable for whomever stays there. It's possible that if the being staying in a private quarters entertains company on a regular basis they
may or may not have a converti (My personal name for the chair design) chair. It's their choice.
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Getting around the Yydryl
There are several ways of travel around the interior of the Yydryl. Walking (or Slithering), Bio Conveyors, and Travel Pods.
Typically in a larger hallway you'll find a pair (or more) of pathways that are cushioned and help direct traffic for those who travel on foot (Or
Tentacle). Nothing new here.
Bio Conveyors.
Bio Conveyors would be best be described as Elevators. Earth Tech they are not however. They are a combination of both Organic tech and some
Inorganic tech.
This shows the basic layout.
The main body is composed of a modified and hollow seed pod harvested from a Gaskar Tree from Dotar IV (Local name). In addition to their very large
size they are very unusual in how they attach to the parent tree. The seed pods use a number on tendrils located on the back of each pod to attach
themselves to the parent tree. When the Seed pod is mature the tendrils retract and the pod falls onto the ground. The Genetic engineers found this
ideal for grafting and attaching purposes. The Pinkish area is from a modified Sahn Worm (also from Dotar IV). To build the Bio Conveyor the Seed
Pod with it's tendrils was attached to the modified Sahn worm. The whitish (with Black speckles) is a bio track that the Bio Conveyor travels on.
The Grey is Inorganic structural bracing.
To operate you go onto the platform. If there isn't a Bio Conveyor there, you simply press a button (or speak into) the control panel on the end of
the platform. Wait until the round hatch opens. Enter and then either press a button or speak your floor that you want. The pod then sends a signal
to the Muscle telling the Muscle that there is "Food" located on a particular floor. The Muscle climbs either up or down to the desired floor and
you get out. The Capacity of one of these pods is typically 8 beings although more can be crammed in if need be. Security personnel, and command
staff have a "override" command that they can give to take them to a specific floor bypassing any in floors in between.
Travel Pods
Travel Pods are the Horizontal versions of the Bio Conveyors but with less Organics and more inorganic engineering. The basic principals are
however the same.
This particular model shown is a 8 passenger model. There are various models that exist. Typical models are the 8 passenger (shown), Cargo, Troop
Transport among others. Also if needed several of these can be linked together to form a train for mass transport situations. You'll note that the
rendering only shows the track and not the platform. I'll try to get to that later on. Chairs can be rotated in either direction since the travel
pods can travel swiftly in either direction. The "Glass" isn't really glass at all. It's a transparent form of Chitin that can be found on
insects.
Here it is shown with both the upper hatchway and lower boarding doors open. You'll note that the inside of the lower hatch forms a boarding ramp
for beings to board or exit. You'll also note a pair of control panels inside either end of the travel pod. These are for security personnel and
command staff to issue a "Override" command like the Bio Conveyors.
Further notes on the transport described. The Bio Conveyors and the Travel pods can be found throughout the ship in large numbers and in some cases
travel literally inside of parts of the hull itself. Thus there is rarely any form of "Traffic Jam".
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Landing craft
The Yydryl has a number of Fighters (designed for space combat) and landing craft. This section deals with the landing craft.
The Landing craft serve a multi purpose role. They are designed for travel between ships and from orbit to a planetary surface. The landing craft
themselves are not armed but do carry a weapons locker (Small arms) for crew use. Due to their shape not only are they capable of travel in a
atmosphere but submerged as well. Due to restrictions on Organic technology they are (for the vast majority) Inorganic in nature. SOME systems might
be organic (For example a medical bay that can hold 2 beings) but mostly inorganic in composition. With appropriate preparation and only a couple of
beings for crew life support can be extended enough to allow travel inside of a system. They are NOT capable of faster than light travel. Typical
crew for an exploration team consists of pilot, co-pilot and 6 crew. The shuttles can be flown by a single being if need be. Typical equipment for
say a planetary exploration expedition can consist of a MINIMUM of a weapons locker holding 6 Bio rifles, 4 Bio Pistols, several sets of reloads, 2
skimmers (for short range exploration), Vac suits (For hazardous atmospheres), 3 sets of Medical bags, rations and water. Other equipment can be
added as needed depending on conditions.
Angle view of the landing craft.
Side View.
Top View
Other capabilities worth noting:
There is a scoop on the underside. It is capable (in a oxygen bearing atmosphere) of scooping up air, injecting fuel and burning it. In either a
non-oxygen atmosphere or underwater it scoops up either air or water and compresses it using the ships internal power systems and shoots it out the
back. Sort of like how a squid travels.
Small hover jets on the underside allow for vertical take off and landing and short hops (say over a hill but not a mountain).
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End Part 2.