posted on Mar, 18 2011 @ 11:47 PM
Indeed several brilliant thinkers in modern history (our digital world) have proposed we are in a computer simulation.
One of the ways to rationalize this is observe the way we currently play computer games/simulations. Because the biggest question would have to begin
with the WHY part? We do things in games that we cannot do in this current reality, either because we physically cannot do them, or it is against some
standard of the society's rules of civility and morals. Secondly, we may use the simulation to learn something about a hypothesis (like what happens
if I drive my car off a bridge?) but not truly suffer any consequences.
So, if we use avatar games, we don't have to be in attendance to our characters all the time, we simply let them go about "life" and check in on
them periodically. If we play the game consoles, we have to control many second to second movements with our interfaces. Either way, we have to be the
But the biggest thing that strikes me about this theory is the concept of who/what God is. We struggle in religions to grasp the unfairness of life,
why innocents die and criminals live. Imagine if you are driving a race car in a computer game and you run over a whole sidewalk full of pedestrians.
You laugh and keep driving. Why? Because they aren't real! It doesn't matter to you because you think the characters have no ability to "feel"
emotion. But how do you know for sure? They try desperately to communicate with the "creator" by using their minds in prayer or meditation to ask
for relief of the suffering you have bestowed upon them.
If we have created another layer of reality with our own creations of soulless computer characters and worlds, then we are perhaps propagating a vast
endless cycle of layering realities. Who is running our game/simulation? Will it be a true reality or even better, in the hands of the ultimate
creator, or will it be just another layer of simulation that thinks it is real?
We have an endless universe, no apparent edge. Have you ever found the true edge in a computer simulation, as it uses fractal algorithms to generate
endless nature/scenery? Notice how so many games always have one disaster or conflict or obstacle after another throughout the game? Sound familiar to
This topic should have many members weighing in on the subject, because we are seeing more and more glitches in the simulation. An example is the slow
motion frames of the plane hitting tower II on 911, or how easily UFO's pop in and out of our "reality".