posted on May, 4 2009 @ 02:24 AM
The solution(to much higher speed) is simple but first we discuss why there are imposed speed limits:
1. Damage to space-time continuum at a certain high enough warp. This can be mitigated by warp nacelle placement(like variable nacelle geometry of
Intrepid class ships) www.geocities.com...
2. Damage to the ship itself at high enough warp speeds. memory-alpha.org...
-Assymetric warp fields due to placement of nacelles
-Non-uniform warp field strength along the ship which causes much stresses as warp speed is increased. Risking damage to the ship and space time -
which is mitigated to a limited extent by the structural integrity field. Again this is caused by the warp nacelle placement.
-Optimized placement of nacelles to reduce warp field assymetry
-Introduced variable nacelle geometry to optimize warp and impulse performance
-Design a starship in the shape of sphere.
-The warp coils should be placed in the hull(can be outside or inside(to afford protection of the hull), distributed evenly all over the hull and it
should cover the whole hull.
Why a sphere covered all throughout with warp coils? And why a sphere?
-This would create a perfectly symmetrical warp field/bubble
-The warp field will be vastly more uniform along the ship
-Both of which will vastly reduce warp stresses to enable the ship to travel much faster, even reach transwarp speeds and/or reduce damage to space
-None - if you're thinking of battle damage, the coils will definitely NOT escape damage owing to its hull coverage. But there are probably
thousands or even millions of these in the hull(what engineer in their right minds would create one whole warp coil and is gone in one 'boom'??)
Even if more than half is destroyed, the ship is till capable of warp drive although at a much reduced speed.