posted on May, 5 2009 @ 12:07 PM
Making a "ufo" in 3DMax or Maya is quite simple. Anyone can do it. I mean ANYONE!! Even the animation.
In this shot, as I said I lean more towards the cgi, cause it us just so flat and weird. But in other ufo clips on the net where you can see more
detail, more shadow, more light, the direction of the light etc people still yell CGI.
Today it is the most easiest explanation that almost fits into any ufo clip today because of the softwares beeing available nowdays. And no, I don't
care much for "occams razor".
But the thing is, that there isn't just modeling when it comes to a making of a ufo sighting clip.
You need to have a good backdrop, you need to match the light, the grain, perhaps rotoscoping if the clip is done by a hand held camera, you might
need sound. And then... Composing. You need to mix all the different elements together, Masks, light, 3d model, shadows and textures if needed in to
the raw footage you have. Yes I know lights and shadows can be applied in the 3d modeling software, but to make them look good you often have to
render everything by one at a time with different amount of passes.
To do all this you need more skills than just squashing a sphere in the middle and make it move.
Therefore you shouldn't be to quick to just call out CGI!! on every clip you'll see, cause it isn't always easy to make a good looking ufo
Most of those who look a bit "to good" have been debunked though.
So the trick is to find a balance if you gonna make a "genuine look a like" video. But this is extremly hard to do. So either it look to plain and
flat or it look to super imposed.
But in this case, I would go for a CGI, cause this clip could easily have been done in the way Once Once showed in his video above.
The illusion where it looks like the "craft" flies towards the camera is a rotoscope glitch I believe.