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Originally posted by visible_villain
How can you put a price tag on anything, actually ?
The whole idea is absurd ...
Originally posted by Nickmare
The problem is...that is just a story. How do they know that it was the torrents that caused the company to fail? How do they know what their sales would have been without the illegal distribution?
Originally posted by v3_exceed
Your whole post
Thanks for reading.
Originally posted by prestonberryworth
How about the game sucked and no one wanted to buy it? Maybe since the game was avaliable in torrent for free people decided to try it? Thus it was downloaded. With out knowing what game this was, it is hard to say. Honestly though, if piracy caused your "friends" game to fail then why aren't all PC games failing?
Because even with piracy good PC games still make a profit. PC games from steam and subscription models do even better.
Originally posted by PrisonerOfSociety
Times are changing and Spotify, Last.fm and We7.com are definitely heading in the right direction. You offer music for free and get revenue from 3rd parties advertising...this is the future of free content.
A previous post mentioned a gaming company that went bust; well that's because they probably tried to charge in a competitive market. The online gaming community is huge and the future is with games like SoldierFront, AmericanArmy (developed by the government to get kids assimilated to war) and WarRock. They are all high spec games but are FREE. They get their money by allowing people to sign up as members and buy better weapons and exchange stuff with other members. For £30 per month, they are raking it in, but the customer importantly has that choice to try for free with no limitation, or upgrade by becoming a member.
If you sell 1000 copies but have a million people playing online, you know something is up.
Strangely, it is odd how the subscription model survives. The only reason such models succeed is the lack of long-term fiscal vision of those playing, and the developers know it. To quote the phrase, "there's a sucker born every minute"
Originally posted by djzombie
Your bias towards the genre shows your ignorance as to not only why subscription model games work and are so popular, but towards the ever changing distribution networks of media as well.
To get people to pay for something, you have to offer them something worth paying for.
The easiest way to get gamers to pay retail prices for games is to offer online gameplay that's continuously changing and new, and put measures in place to deny pirated copies access to that content, because that is something they can control.
"Property is theft." "... If I were asked to answer the following question: What is slavery? and I should answer in one word, It is murder!, my meaning would be understood at once. No extended argument would be required . . . Why, then, to this other question: What is property? may I not likewise answer, It is robbery!, without the certainty of being misunderstood; the second proposition being no other than a transformation of the first?..." —Pierre-Joseph Proudhon, What is Property?[I]
The verdict represents a step change in the law’s attitude to copyright infringement as the men were found guilty of providing a conduit for others to break the law, rather than breaching copyright themselves. Until yesterday prosecutors had only acted against sites, such as Napster, which hosted copyrighted material.