Nothing fancy about this stuff, folks. All they do is block the vision for your left eye while the frame image for the right eye is rendered and
vice-versa for the other eye.
If you don't wear them while fragging, then you get double-vision...the higher you crank the depth of field setting, the more obvious the
double-vision effect is.
If you know what v-sync is and how the wiimote works, then you'll get the reason for the little wannabe pyramid IR unit is for(to sync the vision
blocking LCD flickering with the left/right eye frames being rendered on your monitor).
I actually have a pair of
these and can tell you that unless you have the equipment he says
you need, the effect is less than stellar.
Another issue you might run into is that some titles have 3-D and 2-D elements and you'll get a funky doubling effect for the 2-D overlays like the
HUD in tachyon, for example. You can mitigate this by reducing the depth of field or sometimes it's just better to turn off the HUD or deal with the
issue...maybe they've found a way to fix that by now?
Mind control, this is not, I am afraid to say.
edit: now if you wanna talk about mind control, for those who have played Half-Life 2, think about the plot and what the G-man says to you and then
think about how much you spent building your last gaming rig and try to imagine how much money is being made with each new generation of games,
processors, motherboards, hard drives, monitors, GPUs etc etc...just for a better frame rate and a prettier picture.
Then just when you are where you thought you wanted to be, here goes Ageia with their PysX action and a whole host of games(ok, maybe not that many)
touting the feature...
It can really get quite insane the length to which gamers go to.
I've played a few games that had satirical elements eluding to the sick and unending cycle of new tech, new game, new tech, new game that feeds on
itself and most importantly, the consumer.
[edit on 10-4-2009 by 4N6310]