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May the Force be with you - Brainwave Force

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posted on Mar, 18 2009 @ 05:42 PM
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I saw this whilst stumbling and thought it was quite interesting.




Using a headset which picks up alpha and beta brainwaves, the toy translates brainwaves to a motor at the base of a small tube. The aim is to "use The Force" by relaxing enough to transmit alpha and beta brainwaves. The wearer has to empty their mind to get the motor to work. Once it does, the motor drives a small fan which sends a ball up the tube.


Article is here: Force Trainer

enjoy



posted on Mar, 18 2009 @ 06:07 PM
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sounds sketchy...only alpha and beta. Drink a cup of coffee and your mind will be in the beta range. Watch tv for thirty seconds and you will be in alpha.

Take the time to meditate and you can slip into theta which is right before delta, which is deep sleep. Now If someone made something similar that reacted to theta waves, then I would definitely buy it.



posted on Mar, 18 2009 @ 06:17 PM
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'Brain Interfaces' Let Players Control Video Games With Thoughts, Not Thumbs
Friday, October 05, 2007

Technology developers are poised in the next month to debut new "brain-computer interfaces," which will allow video game players to control their PlayStations and Xboxes with their thoughts, not their fingers.

The devices are powered by neurosensors, attached to points on the scalps of players, where the "Alpha," "Theta" and "Beta" brain waves can be detected, according to researchers.

These sensors are connected to the game controls, which move the on-screen characters left or right, up or down, faster or slower, depending upon the thoughts of the players. "Frontlines," "Doom" and "Tetris" may never be the same again.
www.foxnews.com...


They have this technology down pat already. Thought controlled detonation of something or other...The implications are huge.



posted on Mar, 18 2009 @ 06:21 PM
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Nice ty for that extra tid bit Jack
what will they think of next??? Wait scratch that...I'm almost afraid to think what they might come up with next.

Using theta or delta waves might be more of a stretch for simple toy makers. Give em time though and we'll see it.



posted on Mar, 18 2009 @ 08:05 PM
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I think this has alot to do with virtual reality as we were discussing in another post.

That seems to be where the next big thing is coming from. People will be able to immerse themselves in virtual worlds.

There's also some mind control issues here.

Very interesting



posted on Mar, 20 2009 @ 03:56 PM
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Brainbox: neuroscience and learning
January 2009

One such game is Mindball, in which two players sit at opposite sides of a table with a ball on it. Each player wears a headband that monitors their brainwaves, and the aim is to become relaxed and focused, thus generating more alpha and theta waves than your opponent. Doing this will move the ball towards your opponent’s goal.

Another example that uses the neurofeedback principle is EmotivEPOC, a computer fantasy game in development by the American company Emotiv Systems. Wearing a headset with 14 electrodes attached to it, players can control and manipulate objects and change environments according to their emotional state. Furthermore, the creatures in the game react to players’ facial expressions in real time.
www.futurelab.org.uk...


Something to "think" about...




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