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I'm just not sure why you raised this point, and made it sound so urgent, of determining who and when people can join and leave. I don't see it as an issue and I'm just trying to figure out what makes this such a problem in your eyes beyond readability. To be blunt you have not yet convinced me that there need to be guidelines in place... and I enjoy a good debate.
I don't know what an rpg is.
For me collaborative would mean a group coming together to create something with consistency of story line - like you'd see in a book.
A "Roll playing game" would indicate to me something with far less structure, not as much commitment to continuity, and something where leaving the readers in a lurch isn't a big deal.
All I’m suggesting is some statement to tentative new participants that while new writers are encouraged the bringing in of new characters and then writing them right out again takes a lot of time and dedication from other participants and makes it difficult to stay cognitive to the story line.
I don’t want to discourage anyone from joining far from it.
In fact I went out and recruited someone who is a member of S.O right now.
But it would be nice for people who are tentative about joining to ask themselves in all seriousness if they plan on staying for a while or not.
Originally posted by cindymars
reply to post by masqua
Thank you to Springer for the vote of confidence on our endevour.
I want to personally THANK each of the writers on ATS who have helped in creating the excellent, collaborative works we host. I also want all of you to completely disregard any attempts at skewing your creative genius with "role playing" or less than "ATS worthy" as both descriptions are sheer BOLLOCKS.