Originally posted by silo13
And don't sit around too long waiting for that third shoe to drop... Don't want the third to be you!
Eh well, if it is, do as you will with the neno character - in that event, I bequeath him to the Space Opera in general, as common property. Sort of
like a shiny new NPC. It's coming some day any how, and I've been expecting it for years. I'm not anxious to hasten it, but I ain't gonna run and try
to hide from it either.
In all honesty, it's some times more of a shock to realize I'm still alive to hear that someone else isn't.
Ok, off to the races and get us outta the compound...
I'm honestly not sure what to do with it. Margo will have to lead us out, since it's her turf, but beyond that, I'm not sure who's going where. What
is Margo's tie to the town? Pip may want
to stay behind and garner revenge, but against what or whom? All his targets are gone now, and there's
nothing to do in the town but rebuild, and why would either want to do that, given their individual histories with the town?
BIAD and neno ought to be bursting back through the cabin door any second, Tibbs and Muckles are in the vicinity, Dag and ErnieBen will have to be
tracked down, as will Sslar who isn't near anyone at the moment, but who is carrying the sword that seems to be integral to the story on down the
So if Yydryl has been watching from the sky, does SHE know where the outlying members are? They've all been aboard at one time or another, so Yydryl
can be expected to have a record of whatever biological parameters are necessary to scan for their signature, and on the plus side, there ought to be
less "nukulur interference" to thwart that scan outside the wastes of the Badlands, and that's where the rest are at the moment - outside the
The first order of business, I would think, would be to get out, get to the Tumblers, and get Gep back to his farm for burial, then sort out Pip and
Margo, then find the oultlying stragglers, then try to sort out what the gods are up to with their various excursions.
ETA: I've been studying up on what makes the Earth's sky blue, so as to try to get a handle on what alien skies might look like, as well as the
Earth's sky in different geological eras. It's surprisingly complex, not what a quick internet search would reveal at all. It involves the ambient
color of the light itself (different stars have different spectral response, giving them different colors as seen by the human eye), how much air the
light has to punch through and get scattered in and angle of the sun (this is why the horizon appears white at noon, but may redden at sunrise and
sunset), the composition of the atmosphere (not as important as one would think at first), the thickness of the atmosphere, suspended particulates and
aerosols... good gosh it gets complex, and that's all without getting into the calculus of wavelengths, Rayleigh scattering, Mie Scattering, and
angular considerations of the viewer as measured against the sun position!
Some times - maybe most of the time - I tend to bite off more than I can chew, but being stubborn I chew the gob any how. I had hoped to use the
information to plug into Terragen and create alien worlds for the Opera, but I may have to just use a fudge factor!
edit on 2012/2/17 by nenothtu because: (no reason given)