reply to post by silo13
I'm working intermittently on neno and BIAD as well. I've been trying to "sculpt" characters from life for a while now, with mixed results. Some
can be gotten pretty dang close, and others just won't quite gel, because of some of the limitations of what CAN be re-shaped in Daz, and how that
shaping works. Since I'm not able to make my own custom "morph targets", I'm limited to the ones that are available.
The neno character I have a couple of different bodies for, one based on the "M4" Daz character (that was the one in the dragon slaying picture),
and one worked up out of the "Apollo Maximus" character. Haven't really started on the face yet, so I don't know which one will get closer to
"reality" (if such a word can be bandied about in a work of Science Fiction!), but the Apollo Maximus body has more options for finer tuning in the
The BIAD Character has been a pill. That "Cheshire Cat" smile just won't happen for me, and the little red dress, well, it doesn't want to stay
put, which can be a problem...
The Silo shown here is armed to the teeth, but the Silo in the Space Opera DOES have a penchant for knives and sharp things, and ... abrupt
activity... doesn't she? Right now, I'm more concerned with getting the character right, and I'll worry more about equipment after I get that
thrashed out. The gun on this version, as well as the knife strapped to her lower leg, are the same ones neno had in the dragon picture.
I dunno how she talked him out of them...
the clothes are just there for purposes of illustration, and because I couldn't find the ones I was looking for in any sort of hurry. They keep Silo
from being posted as mere cheesecake in a purple bikini..
The setting is a console from a futuristic city, which I think is one of the free promotional downloads from Daz right now (called the "Dystopia
Console Station"), until the end of this month. It seemed appropriate, and kept the scene from being TOO empty.
I'm still out here in the brush, and the mobile satcom uplink still appears to be working...