posted on May, 14 2008 @ 04:22 PM
14. Sensing Vibrations: People use their ears and sense of touch to feel vibrations in the air and the ground. What does your creature use to sense
vibrations? If you roll a ... then your creature ...
1, 2 or 3: has organs, like ears, to sense vibrations in the air (like a mole) or in the water (like a dolphin).
4, 5 or 6: has small hairs scattered over its body to sense vibrations in the air or water, like some fishes or spiders.
15. Chemical Senses: People have sensors that detect chemicals in the air, food or water. THey are in your nose and tongue, but chemical sensors are
not always in noses or tongues. Spiders have them on the soles of their feet. Where are your creature's sensors located? If you roll a ... then your
creature's sensors are located ...
1, 2 or 3: in one place, like a spider.
4, 5 or 6: in two places, like you.
16. Number of eyes: If you roll a ... then your creature ...
1 or 2: has no eyes, like a blind cavefish.
3 or 4: has two eyes, like you.
5 or 6: has more than two eyes, like a spider.
17. Eating: If you roll a ... then your creature ...
1, 2, 3 or 4: is a plant-eater, like a cow. Needs something with which to snip and grind plant parts. Go to 18: Plant-Eater.
5: is a meat-eater, like a tiger. Needs to have meat tearers, like claws and sharp teeth. Go to 19: Predator.
6: is both a meat-eater and a plant-eater, like a bear. Needs to have both grinders and tearers. Go to 19: Predator.
18. Plant-eater: Your organism must protect itself against predators. Go to 20: Protection---Defensive Structures.
19. Predator: How does your creature catch its prey? Roll one die twice and add the numbers to get one adaptation. Repeat to get a second adaptation.
If you roll a ... then your creature ...
2: chases prey, like a cheetah.
3: hits prey, like a hawk.
4: suffocates prey, like a python.
5: blinds prey, like a spitting cobra.
6: spears prey, like a harpoon worm.
7: injects poison, like a scorpion.
8: makes a trap, like a spider.
9: lures prey with a treat, like an angler worm.
10: shocks its prey, like an electric eel.
11: stuns its prey with vibrations, like a dolphin.
12: works together with others of the same species, like wolves.
20. Protection---Defensive Structures: If you roll a ... then your creature ...
1 or 2: has spines, like a porcupine.
3 or 4: has thick, protective covering, like a turtle.
5 or 6: has horns, like a triceratops.
21. Protection---Poison as a Defense: If you roll a ... then your creature ...
1, 2, 3, 4 or 5: is not poisonous. It has camouflaged coloring, so it blends in with the planets most common plant color, like a grasshopper.
6: is poisonous to eat, or has a venomous sting. It has a coloring that warns other animals to leave it alone by standing out against the plant color,
like a poison arrow frog.
22. Protection---Defensive Behaviors: If you roll a ... then your creature ...
1: runs away, like an antelope.
2: hides, like a prairie dog.
3: freezes (stands very still), like a pheasant.
4: fights, like cats and dogs.
5: pretends its bigger than it really is, like a scared cat.
6: works together with other of its species, like a musk ox.
23. Reproduction: If you roll a ... then your creature ...
1, 2 or 3: is asexual. Your creature reproduces without sex by budding off a piece of itself, which grows into another organism, like a sea anemone.
Go to 27.
4, 5 or 6: is sexual. Your creature reproduces by sex (two or more organisms share their adaptations, and make babies a little different from
themselves), like cats.
24. Sexual Reproduction: If you roll a ... then your creature's species ...
1 or 2: has two sexes: A and B. Every individual has only one sex, like people and other mammals.
3 or 4: has two sexes: A and B. Every individual has both sexes, but two individuals are required to mate, like earthworms.
5 or 6: has three sexes: A, B and C. Every individual has one sex, and three individuals are required to mate. There are no examples like this on
25. Mating: Because your species needs to gather all the sexes to mate, they need a way to find each other. If you roll a ... then your creature uses
1 or 2: a mating call, like a song sparrow.
3 or 4: bright colors, like a male pheasant.
5: mating dance, like a male peacock.
6: mating smell, like big moths.
26. Babies: If you roll a ... then your creature ...
1: lays many eggs, and doesn't take care of any babies, like fish.
2: lays few eggs, and takes care of eggs and young, like birds. Whichever sex takes care of the eggs and young must be camouflaged.
3: gives live birth, and cares for the young in some sort of nest, like rabbits. The young must be camouflaged.
4: gives live birth, and cares for the young in a pouch, like kangaroos.
27.Evolution is finished! Describe your creature.
[edit on 14-5-2008 by spec_ops_wannabe]