posted on Mar, 27 2008 @ 05:38 PM
I remember playing live versions of these years ago.
Murder parties where we all got dressed up and came in character to the party. Was a lot of fun.
I think the key to this is having someone be the ( as they say in Dungeons and Dragons ) game master. Someone willing to direct the players and
moderate interactions from the outside.
I say go for it. Come up with a general idea of the time, place, characters and who is going to be the murderer. Give each character a U2U with the
short bio on their role and the killer or killers a short description of how they did and why and then plan on specific times to meet and play the
game on the boards. Although you may not want to script it out, you need to give the players something to base their interactions on.
I like the idea of the clues for the killer being something they do or say that is unique, but if players are looking for that it may be hard to
disguise. For instance, a smiley face may be to obvious. Maybe the clues can be something subtle and harder to spot. If the game master is creative
enough I am sure they can think of a few ideas. For instance, maybe the killer uses a certain combination of letters in their text when they kill
someone. So Bob the fireman kills Jane the teacher, he informs her in a U2U that she is his next victim, and so when she dies by posting her grim
death scene on the boards Bob comments like everyone else but in his response he uses the letters DEATH REAPER in that order throughout the response.
All of his responses must contain this formula.
Let the GM ( Game Master ) plan and decide how the killer makes themselves distinct, each game should be different for obvious reasons.
Anyways, there are tons of ways to do something like this and it sounds fun fun !!
The avatar thing sounds great as well. If I find the time I would love to make some.