I enjoyed both of these games.
Morrowind was far more atmospheric though and leaned more to imaginative fantasy far more than oblivion, although was a tad 'clunky' at times.
I loved the almost alien terrain in morrowind, the strange shell-like cities and dark, brooding atmosphere.
Oblivion seems to be more of an imperial setting, castles and hills and rivers, and some of the enemies seem a bit 'misplaced'.... Although i've
played two characters to fairly high level (Argonian shadow rogue , Kajit battle mage)... I did enjoy the shivering isles addon, as again it seemed to
contain more artistic merit in the design and writing.
Who's with me on asking for an elder scrolls online game?
Either a MMORPG like UO or WOW, or at least have some form of online trading system like an auction house, which could encourage more creativity on
the crafting system (such as enchanting, blacksmithing, mining, fishing, tailoring, leather working, candle making, armour smith, cooper, alchemist,
bowyer and fletcher)..... (take note game developers)
* - Far more variety in magical items, with a random item generator or something (such as the spell book addon on a bigger scale - imagine a mace that
freezes demons, but will restore health to frost creatures and will cast an aura of cold around the wielder?)
* - Far more variety in monsters. Once you've seen one minatour you've seen them all.... why not have a sea dwelling tribe of minotaur, or plate
clad minotaurs that rule a mountain fortress, using human slaves for example?)
* - More emphasis on alignment. Surely people would cower and run from a grey skinned, argonian necromancer? Wouldn't people be flocking and giving
gifts to the fair haired barbarian lady who slayed the terrible wereworlf rogue that had terrorised their lands?
* - Random adventure generator (even if is just go to X and retrieve this treasure after killing Z), and possibly a random dungeon (Barnaby's chamber
of illusions?) whereby magic could dictate that this dungeon would have an almost infinite number of events and themes?
This would again ensure replay.
Anyway i love both these games, and only wish they had a more long-lasting feel.
My favourite memory of Morrowind:
Was when my argonian rogue discovered a dagger that allowed him to levitate. I soon discovered treasure beyond my expectations when i finally figured
out that i could now enter those wizards towers through the celing.
A few hours later, i had slain five or six wizards and gathered up dozens of magical items