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Oblivion vs. Morrowind

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posted on Feb, 2 2008 @ 03:33 PM
i personaly like oblivion 100X better than morrowind,
but i know some people who say morrowind is better
so i thought i would ask you all.

posted on Feb, 2 2008 @ 10:02 PM
I've played only a portion of Morrowind, so I can't really compare. But i've played enough of it to tell the difference in landscapes and graphics. Oblivion has great graphics, and great landscapes. Morrowind was kind of dull in that aspect. Also, there's more things to explore in oblivion, as far as I have noticed.

posted on Feb, 2 2008 @ 10:23 PM
i agree with you there
oblivion is most deffinitely better in the graphics field
but i did like the more complex and detailed jornal
that was kept in morrowind.

posted on Feb, 3 2008 @ 08:11 AM
dude, there both an elder scrolls game, whats there to compare aside from graphics, not a good idea dude.

posted on Feb, 4 2008 @ 08:00 AM
I like Oblivion better, from what I can remember of Morrowind, it was very... Brown and didn't have much grass.

posted on Feb, 4 2008 @ 10:57 AM
To top it off, morrowinds travel system needed a lot of work. I found the worst part of the game was walking from point A to point B to complete those damn tribal quests.

Oblivion is a lot of fun, but not as expansive of a world as morrowind.

They each have they're strong points, but Oblivion is better IMO.

posted on Feb, 4 2008 @ 09:44 PM
reply to post by outrider

haven't played them much, eh?

For one, Morrowind had a 'dice roll' combat system.

Oblivion is more in your control, as in, if you miss, it is because you missed, not because the computer generated a somewhat random calculation as to the likelihood of you hitting your target based on skills and other stuff. Oblivion, the amount of damage you do is directly related to your strength and skill, but not your chance of contact.

Graphics are much better.

A lot comes down to which style of play you are looking for. I agree with OP, some people are diehard Morrowind is better.

I like Oblivion, but, being the first Elder Scroll experience, I became familiar with it first, and sometimes it is hard to step back a generation in a series and give it the same credit as if you bought it fresh (as in when the GotY version was first release and all most bugs were fixed).

This is all without even getting into PC mods.

posted on Feb, 6 2008 @ 07:52 PM
wow, i didnt know that about the combat system
seems like they deffinetly fixed a lot of things that needed fixing

does anyone know if there is an elder scrolls V coming?

posted on Feb, 6 2008 @ 08:51 PM
One of those things no one mentions about the graphics system is the complete freedom Morrowind offered. The best spells in Morrowind were cut from Oblivion because the Oblivion engine simply couldn't do what the Morrowind engine could do.

Both engines are actually two engines combined to form one game. The primary engine is a large landscape rendering engine and the secondary is an internal area rendering engine. The difference between the two games was where the division between landscape and interior was.

In Morrowind, the cities were all part of the landscape. Instead of walking out the front door, you could just jump over the walls of the city and be outside the city and just continue on with your travels. The situation in Oblivion is markedly different. The cities are mini-zones that you have to enter through the doors. The cities you see while walking around are actually just little stand-in models of the real city.

This difference required removing a whole host of very cool spells from your abilities. Into the trash went the levitate and the high jump spells among others.

These spells allowed you to turn the world of Morrowind into your own little matrix-esque game world. You could jump over walls, buildings, and away from combat and then simply walk away dozens of feet above the ground. You could, for example, fall hundreds of feet while frantically looking for that levitate spell and then find it and save yourself just moments from instant death.

In Morrowind, you could be a silent assassin or a skilled thief with only magical skills. Morrowind was more free-form and allowed you to truly control the game world. Which is a shame because such freedom would have been awesome to witness inside the game world in Oblivion with its physics and terrain engines.


posted on Feb, 9 2008 @ 12:36 AM
the complexity of all of that is kinda intense
but i gotcha oblivion also seems to have about 3X the loading
every time you go somewhere, even the smallest place, you have to wait for a load
kinda gets annoying after a while
but for a mostly warrior character, oblivion does seem to be
much more solid

posted on Feb, 10 2008 @ 05:44 AM
Morrowind is better then Oblivion in my opinion. That said, I got lost very easily and I didn't bother completing the game. I remember my level being extremely high at the end of it, because I stumbled onto awesome weapons and armour. Thought the armour was better designed then Oblivion's clunky boring armour. Not to mention in Oblivion, it felt that you were held by the hand, and dragged everywhere thanks to the awesome compass. Where is the exploration if all you have to do is follow a direction?

Morrowind wasn't perfect, but Oblivion was just boring.

posted on Feb, 11 2008 @ 09:28 AM
Anyone who claims that Oblivion was better than Morrowind because the graphics were better is playing video games for the wrong reasons.

Oblivion sat you in the middle of a generic (PAINFULLY generic!) fantasy countryside, whose map was about 1/3 the size of Morrowind, and which was filled with only five or six different types of encounters-- caves, ruins, and bandit hideouts which all started to look the same after a while. Even the Oblivion gates themselves got intensely old after the second or third one. In Morrowind, you were in a world unlike any other brought to a video game before or since; an entire continent (which even Oblivion can't boast of) which had been devastated by lava, ash storms, and other disasters called up by an evil Demigod's cult of followers.

Back to Oblivion. No flight, no levitation, the Speechcraft minigame made no sense... every monster in the countryside levels up with you. Yes, every encounter is scaled to your level-- you could beat Oblivion at level 1. And there is NO GOOD REASON FOR THAT.

And by the time you're level 30 in Oblivion, every last peasant bandit in the game is running around in full Ebony/Glass/Daedric armor.

I was supremely let down by Oblivion. Morrowind, on the other hand, consistently outperformed any expectations I had of it, and continues to do so to this day.

and yes, I feel very passionately about this.

posted on Feb, 12 2008 @ 05:08 AM
Oblivion ...

The leveled enemies and loot is quite a problem to some, and not so much to those who don't dive into the game as hard.

A few notes to those who have 'tweaked' their game files.

You can get to a point where you can jump in and out of certain cities. The only thing is, it isn't fully rendered. It is low-res replacements. The buildings don't touch the ground, the grass outside disappears and you are walking on invisible land. Bruma is a good city to get both in and out using a roof of a building and the wall. The area of the wall where soldiers would patrol is solid on all the ones I have tried.

You can create fortify spells to accomplish this without doing the 'cheat' to get it that high. At Bruma, if you go to the gate after jumping to the outside, you will exit to the rendered outside, not go in. So if you can't get back in by jumping (have to jump from the chimney) you can exit the low-res world.

This is possible by getting Acrobatics to 255 (max, then it wraps around to a negative number and a quickly to 5, where you have to level it back up to 100).

Acrobatics and Athletics are the only two skills that benefit from over 100, and you run really fast and jump quite high with it

Using the glitch above (I can explain more if someone wants, it works on BOTH 360 and PS3 versions), you can get your level quite high ... I believe above 200, but I haven't played in a while. Your health will be in the thousands.

The only problem is, some enemies health also increases with your level it seems. Try fighting a Minotaur or an enemy that regenerates health with the difficulty slider far right and you will see that it is quite a pain to defeat it. I suppose a challenge if you wish to look at it this way.

Unless you are just fooling around, there is no point getting about around level 30-35. All leveled items, (including some of them quest items) will have reached their max by this point.

The spells are generic.

Not perfect, but, it is good enough that many people have spent hundreds, if not thousands of hours on files if you browse the various gaming message boards.

But the same can be said for Morrowind

Graphics are not everything ... I prefer King's Field II on the Playstation over Oblivion or Morrowind. A lot may find it boring, but it was quite innovative for its time. King's Field I is rather good too, though I played KFII first, and KFI years later, so KFII has my heart I suppose for the nostalgia aspect.

posted on Feb, 12 2008 @ 07:37 AM
Did anyone ever notice the cave layouts looking exactly the same, same with the mines and all of the Oblivion gates? T_T Couldn't tell you how bored I was going through the exact same things over and over again. :bnghd:

posted on Feb, 12 2008 @ 09:07 AM
Why does everyone say the Morrowind is bigger?

Vvardenfell, the explorable part of the province of Morrowind in the third game has 6 square miles. The Elder Scrolls IV: Oblivion has approximately 16 square miles to explore.

Gameworld: Elder Scrolls

posted on Feb, 18 2008 @ 08:38 PM
Bought the pc version of morrowind when it came out. My wife fell in love with as well. So instead of sharing the disk back and forth I bought an xbox and a copy. ( oh yea loved it even more bigger screen oh yea )
Then we had the expansions for the pc so I had to go out and buy goty so I could have it for the box ( mind you the only game I had for a long time for the xbox was that)

Any ways way later I still love that game. I still let other rpgers that have not tried to to try it prefer the pc over the box but yea.

Well then they said oblivions coming out and I was all over that as well
A 360 and oblivion the day oblivion came out, again wow and yup
a copy for the pc as well
buying mspoints just for the dl content got me poed but then later just buying the expansion pack in stead.
any ways I love them both.

Yea morrowind a little more, the story just sucked me in to it so much
even had a home made sticker "Vvardenfell Diplomat" on my bumper

To me Morrowind is a game I could play over and over no matter what
as a matter of fact I just had reinstalled it on my newer machine to play again and work on some mod ideas with TES.

Oblivion I went throu twice and it doesn't call for a replay like the other

posted on Feb, 20 2008 @ 06:48 PM
Well, because in Morrowind you had to walk everywhere. Didn't have horses, or quick travel unless you jumped on these slit striders or something that looked like a floating squid when you're near a town. So it seems that Morrowind was bigger, but it really wasn't. Oblivion claims to be bigger, but it doesn't feel like it is.

posted on Feb, 23 2008 @ 05:44 AM
Morrowind. Both are good games... but in comparison Oblivion is like a dumbed down retarded version with a short, lame quest and some nice graphics set in a generic fairytale country side.

Maybe if they remake Morrowind with an upgraded engine... man that would be sweet!

[edit on 23/2/2008 by C0bzz]

posted on Feb, 23 2008 @ 06:01 AM
reply to post by iCEdTenG

Perhaps it's because Morrowind didn't have the lame, 'fast travel' and a pointer to TELL YOU where you had to go? Or maybe because Morrowinds terrain was VERY harsh.

posted on Feb, 26 2008 @ 10:27 AM
Why do you use the fast travel system if you think it takes away from the gaming experience? It's not a forced option and is really up to the player. Also what do you mean by the terrain was very harsh?

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