posted on Nov, 22 2007 @ 09:52 PM
just got thru playing this game. pretty awsome. but the story literally plays out the role of the elite Illuminati back in 1190s. actually gives
the whole history of what is really happening... the brainwashing techniques were a little different back then but still in full effect. everything
that alex and the people who are awake and see coming is the core of this game.....just literally shows how far along they were 1000 years ago. even
goes thru a little of what happened in egypt and the garden of eden.... if you have a xbox 360 or any other console gameing system get this game and
play it. the makers of this game say is historically bang on. check it out.
The producers claim the environment is historically accurate. The locations in the game are distinctive models of the cities. All of Altaïr's
targets are also historic figures who died or disappeared in the year 1191, although not necessarily by assassination.
The player assumes the role of Desmond Miles, a bartender whose family tree is of assassins. He is taken to a facility where he uses the Animus, a
machine that allows him to see the memories of his ancestors during the Third Crusade, in the year 1191. Desmond assumes the role of Altaïr
(الطائر, Arabic, "The Flying One"), a member of the Hashshashin sect (the original "assassins"), whose objective is to slay the nine
historical figures who are propagating the Crusades. As the player finds and kills these targets, their conspiracy is unveiled. The player is able to
travel through three cities: Jerusalem, Acre and Damascus.
Altaïr discovers that his targets are bound by more than just a shared interest in personal gain, but are in fact Templars themselves, with the goal
to unite all mankind under a common cause. Desmond further learns from emails when left overnight between sessions that Abstergo Industries is run by
modern-day Templars, who are seeking the locations of several artifacts that they can use to continue to Templars' goals. Desmond learns that he was
kidnapped by the company so that they may learn, through Altaïr's memories, where the location of an artifact may be buried in the Holy Land. He
also finds that what remains of the Assassin's Guild in modern day had tried and failed to recover him before that information could be learned.
Altaïr's memories finally reveal that the assignment he undertook was a ploy by the Templars to sow discord between the Assassins and the Crusaders