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The story of Universe at War is a silly hodgepodge of science-fiction tropes that nonetheless serve one very important function -- providing a fictional infrastructure for our three antagonists to slug it out. The year is 2012 and the Hierarchy descends on planet Earth. The Hierarchy is interested in Earth for only one reason: as fuel for their never-ending war machine. With most of the human population reduced to ash about three minutes after the war begins, it's up to two other alien races to stop the Hierarchy. The Novus are a race of sentient machines that use networking and hit-and-run tactics to attack the Heirarchy. The Masari, on the other hand, are humanoid creatures that have slumbered under the Earth's surface for millions of years and are less than thrilled with the Hierarchy for waking them up.
The Hierarchy has one edge, resource-wise, as well. The Hierarchy is, it turns out, the source of most of our alien encounter myths -- these are their scout units. So in addition to burning crop circles into the ground to create their primary units and structures (actually targeting icons for orbiting spaceships to launch the units to) the Hierarchy can kill and absorb cows for massive amounts of resources. If you see a cow and aren't the Hierarchy, kill it!
The Hierarchy, as mentioned in our last preview, revolves around summoning three giant walkers. We can't overstate how satisfyingly huge these are. Your choices are a unit production walker (the Habitat walker), a vehicle production walker (the Assembly Walker), or a science walker (which has unique attacks, such as mind control or a radiation cone attack "of death!"