[HOAX] Haiti UFO Video - YouTube - [HOAX], page 46
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reply posted on 12-8-2007 @ 02:08 PM by IAttackPeople
Originally posted by Jakzun37

I have those programs you mentioned. And, after-effects, final cut pro and adobe preniere and avid



I must be misunderstanding your point. I've never used After Effects but here's a direct quote from the After Effects brochure...

www.iris.ro...

"Re-create the effect of a defocused camera lens easily and realistically with new Lens Blur, and use new Smart Blur to create soft color effects without destroying fine detail. Use a variety of other blur effects for specific situations, including Directional Blur, Box Blur, and Gaussian Blur."


reply posted on 12-8-2007 @ 02:17 PM by Bunch
Common guys we got to be better than this if we are to accept any kind of video as proof.

In the time that I have been following this subject for a long time and there is a lot of similarities that you are going to find with this type of hoaxes.

1. Uncorroborable source- IMO opinion all should start and end here. Put yourself in this guy(s) situation, what would you do if you film this? I know what I will do and I will tell you that it does not include YouTube. A dubious source diminish the credibility of what is being presented from the start.

2. Hit and run- Guy(s) put something out there, the person(s) is never to be seen or heard again despite multiple attemps by people that want more info. (Yeah the MIB got to them)

3. Falls short of the burden of proof- The burden of proof if in the person making the claim, you saw a UFO, I wan to know: Where, when, what time, who you were with, anybody else saw it,I can just go on and on we all the info I want from this person, sorry that just the way it should be.

Is none of this is presented then is already a dubious claim that should be taken with the max skepticsm possible. Don't let people fool you please, it hurts us more than it helps, we are all here I believe trying to find the same, and there is people out there that can give a damn about what we seek, they rather have a good laugh at our expense or try the new tricks on us, we got to be better than that.

AND did not even touch the CGI subject. Because I dont have ANY kind of knowledge in the subject and I know many here don't either. If you wont accept what the CGI guys are presenting for lack of knowledge, just follow the first three and go from there and make your decision, but make sure you have done you homework before supporting anything that is presented out there.

If it is something that can not be corroborated, then is up to us to analyze what is presented but you should have the greatest skepticsm already, by this point we should all leave our beliefs at the door. I know sometimes is a hard thing to do for some of us (myself included), but is going to be the only way we can see things in an objective way IMO.

Even this video that looks GREAT to the untrained eye like mine, it falls waaay short of proving anything besides the fact that it could be created in a studio.

[edit on 12-8-2007 by Bunch]

[edit on 12-8-2007 by Bunch]

[edit on 12-8-2007 by Bunch]


reply posted on 12-8-2007 @ 02:29 PM by danx
Originally posted by Jakzun37
Provide an example.

[...]

i know what out of focus video is and i know what motion-blur is and never the twain shall meet


How about
this video showing motion blur and depth of field at the same time.. in real time?

What about this video showing bokeh done in blender?

What about this video, also done in blender? The camera movements do look familiar...

What about this video showing an airplane done in blender, in a real scene?

Here's more depth of field examples with blender.

And these were all done in blender, which is an open source free 3d rendering software.

I'm pretty sure that the effects that you're talking about are reproducible in 3d rendering software such as this one.


reply posted on 12-8-2007 @ 03:12 PM by 11 11
Just for all your information, every single effect in the world, and more, can be done with CG. If you have a good understanding how all the tools work in a 3D rendering program, you can spit out very nice renders every 2 days. Maybe with only 12 full horus of labor involved.

Everyone asks "why", well its simple. PRACTICE. 3D modeling can be so fun and gratifying that when you finish a model, you don't care how much time you spent on it, you just want to show it off to the world. You will keep making more just to refine your skill's, or to add to your "portfolio". The more 3D models and renders you have in your "portfolio" the more jobs you can get.

There is a check list you want to look at when trying to find True from False on these 3D renders.

1: When you first look at an image or video, find what stands out the most, and what the video is focused on. Sometimes if it is focused on the sky more than the actuall object being filmed, that is a hint of CG. Or sometimes, the camera will follow the object moving to perfectly. Almost like they knew when the thing was going to turn or pass by. Also, camera focus. Sometimes the main object that stands out will be perfeclty in focus, yet at the same time the background will be in focus. You should always see a natural depth of field in all pictures. When they are missing, they are most definetly CG. Some people think they understand depth of field, but they don't. Its a physical accurance between lenses, and they should almost always be noticable. It is duplicatable in CG but a lot of amatures don't mess with it.

2: If that object appears behind other objects, study the seams where both objects meet. For example, when the UFO is going behind a tree. Study the edges at which the UFO and tree meet. This usualy holds most clues.

3: Then look at lighting, a lot are not very good with lighting, because people don't understand exactly how lights work. Lights are messy, they get everywhere, and reflect off of everything (in real life). But in 3D programs, lights are too clean, unless you get the right rendering properties. But by defualt they are not known to reflect off of multiple objects. Usualy the light from the light source will bounce off of individiual objects, but the light wont bounce from object to object. When shadows look too neat, or there is none in some places, or no reflections, or just wrong direction shadows, or anything that doesn't look right, more then usualy its CG.

Seriously. You give me a picture, and I will tell you CG or NOT. It's second nature.

[edit on 12-8-2007 by 11 11]


reply posted on 12-8-2007 @ 03:12 PM by danx
Here's a short one showing more familiar camera movements and motion blur/out of focus, done in LightWave.

This one is a pretty good photorealistic video of airplanes, also done in LightWave.

And this is the 'LightWave 9.2 Community Demo', showing some examples of what regular people have done in LightWave.

[edit on 12-8-2007 by danx]


reply posted on 12-8-2007 @ 03:14 PM by Jakzun37
"What about this video, also done in blender? The camera movements do look familiar..."


to the untrained eye...


"What about this video showing an airplane done in blender, in a real scene?

Here's more depth of field examples with blender.

And these were all done in blender, which is an open source free 3d rendering software.

I'm pretty sure that the effects that you're talking about are reproducible in 3d rendering software such as this one."


I have Blender. I don't like it much. I have Milkshape, too. Don't like it much. I have 3D Studio, too. it's my job. i just produced a tv commercial for Microsoft, Dreamworks and the Republic of China and the motion-graphics for the MVPA Awards - (Music Video Production Association).

this is where the programmers and editors and producers like me receive awards for the latest Gwen Stefani video or whatever. this is a 'who's who' of the industry affair. this is in front of my peers so, you know i can't be a slacker - my skills are onpoint

no, i didn't win anything this year...

both jobs entailed 3D model design and animation, rotoscoping and video editing special fx/post-production. i did them alone in my studio. i'm currently developing the next sequel to the Resident Evil franchise and games for Disney Online

This is funny to me - having people cut and paste blurbs and clips about what I do everyday and debating me about it. I'm usually the one teaching (clients, employees) - so, this is an interesting juxtaposition

and, for all my skill - i can always be wrong - and, i acknowledge this. but, i'll have to be proven wrong before i change my mind here
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