[HOAX] Isaac CARET - Drones [HOAX], page 42
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reply posted on 29-6-2007 @ 01:54 PM by 11 11
Originally posted by Becker44

Not always true 11 11. Here's a little lesson on controlling shadows by way of CONVENTIONAL photography which would have been the case in the 80's.

www.photoflexlightingschool.com...

Becker


Becker your source only supports my explination. I am not talking about controlling shadows... I'm talking about MISSING HIGHLIGHTS. Every single photo at your source has highlights on the objects. Every single one of them...

The object from isaac has ZERO HIGHLIGHTS. You can not have a light source without highlights on the object, no matter what! Is it so hard to understand?

No matter what device you use to soften the light source, there is ALWAYS going to be a highlight.



reply posted on 29-6-2007 @ 02:02 PM by corda
While, being as honest and unbiased as possible, I have to believe this is CGI (not so much on the basis of the pictures, just on the basis of the likelihood of the whole story) I do not think any CGI artist or skeptic is going to be able to definitively, and I mean definitively prove this is CGI.

It's not a lack of "trust", or even a lack of evidence. If were are going to evaluate this it has to be done judicially, in a similar fashion that any court case would be conducted. All the evidence must be weighed up both by itself and in context.

The truth is, no one CGI argument can be the smoking gun, in the same way that no counter-argument can be 100% watertight. Pointing out shadows, highlights, discrepancies, similar pictures or examples, whilst useful in evaluating the CGI, do not definitively 'prove' anything. I can't think of any CGI argument which is going to make my jaw drop and say "that's it, that's the proof". I think all the arguments must be duly noted - they are compelling and offer slivers of proof that this could very easily be CGI. Anybody, however, who thinks that they have or even could find 'the smoking gun' to prove these as hoaxes is misguided. When it comes to images, the evidence is always sketchy and objective. It's the same as arguing about marked rocks on the moon pictures, or the shadows in Lee Harvey Oswald's photo. Sure, it's interesting, to some it may even be compelling. But, it's not proof. At no point has any piece of evidence become irrefutable, because visual evidence can be subject to so much manipulation, scrutiny and bias these days that any picture can be faked, or any genuine anomaly occur in an otherwise unrealistic looking photo.

The very fact that, to this day, so many people argue about the shadows and shading and composition in other photos is proof that waving your arms saying "this can't be real!" doesn't really help. Whilst I welcome the arguments both for and against CGI (and myself lean towards the conclusions that, as much as I wish it wasn't, this very likely is CGI) this thread is starting to descend into a bit of a "two camp" scenario - where one camp is becoming to desperate to prove their theory that they simply do not listen to and actively distrust the other camp.

We should be working together to solve this one, and any other hoax. What we should be doing, instead of banging our heads against walls screaming "it's definitely CGI, you're an idiot if you can't see it", is admitting that the CGI/not CGI argument isn't a strong or conclusive enough strand of this thread to make an overall claim on.

To cut a long story short - we don't yet have the necessary evidence to make a complete argument. I think we all have the right and even the obligation to post up our observations and ideas, but I'm starting to read posts which do little more than defend one viewpoint and offensively attack another. If you want to change opinions, you have to bring a well rounded, clear argument to the table. Unfortunately, you can't pick one piece of evidence and keep hammering it to people, and shouting at them when they dispute it. Nobody, believer or non-believer, can make the case for this yet, and instead we should be discussing the merits of arguments, not just shouting out the same arguments repeatedly. I think the CGI arguments are compelling, but they aren't definitive proof of this being a hoax. Therefore, we have to look elsewhere.

I think we're just going to have to wait on this one, and keep discussing (the operative word being 'discussing') the pros and cons in the meantime.


reply posted on 29-6-2007 @ 02:16 PM by Karilla
Originally posted by 11 11
The object should show highlights of each light around it. If this is such a reflective surface enought to act like a mirror, it should be mirroring the actual light source, but it isn't. This is because CGI rendering software tend to ignore the actual highlight of the light source.

Besides the obvious lighting, and mirror reflecting errors, this object just so happens to be using blob shadows and a default white background used by many many many rendering software packages...


You are flogging a dead horse here, 11 11.

As others have tried to tell you, it is possible to take photos of highly reflective objects featuring a shadow without having highlights. It is done ALL the time for product catalogues. What is less usual is to find a 3D rendering package that will leave those highlights out, unless each surface texture is created to have a high reflectivity and no specular highlight. It certainly wouldn't be on any kind of default setting, and you do not have to create such aspects of a scene's "reality" independently.

Edit to add:
Springer, it can be done relatively easily AS LONG as you don't mind the shadows. It is only hard to achieve if you want a pure white background without shadows. Then it is almost impossible to have the required level of exposure on the background with a diffuse enough light source.

A reflected or polarised light-source (google honeycomb filters to see a very cheap way of polarising studio lights) could give a diffuse enough light source to eliminate harsh highlights, as would have been done in this case to enhance clarity of detail. See how "soft" the shadows are? That's because they were caused by a diffuse light source. Hard edged shadows and no highlight? That would be suspicious. These are not.

I would assume two large soft-boxes were used, one on either side , or possibly shooting at a flat white ceiling If this were not diffuse enough, turn the soft-boxes away from the subject and reflect the light off large flat-white reflectors. The area behind the photographer is kept as black as possible for as wide an area as possible. With a decently equipped studio of a decent size, the lighting is not, in my opinion, unahievable or even uncommon.

[edit on 29-6-2007 by Karilla]


reply posted on 29-6-2007 @ 02:18 PM by dernailer
Find this image
i34.photobucket.com...

here:
ufocasebook.conforums.com...

Would be good if someone find out the ip of the guys who posted the images...

I write guys because i feel that the first images are from the genuine "creator" of the design and the others images come from other cg designers who try to make betters renders of the original image...


reply posted on 29-6-2007 @ 02:27 PM by PsykoOps
As I have stated numerous times reflections can be eliminated at will if you have the skill and equipment to do it. Product and repro photography are all about controlling the highlights and shadows.
Here's a related
example setup where the highlights have to be eliminated so that the color doesn't distord and the shadows have to remain so the surface texture remains visible. This is just one of a million ways to do it but one of most popular setups.
And as someone already mentioned we dont know what kind of post processing these images have gone trough when the papers are exposed.

All this arguing makes me think that these images are real cause I'm trying to make a point here, but in reality I haven't decided yet so bear with me
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