Post Situation X Defensive Tactics For Dummies, page 1
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Topic started on 21-4-2007 @ 02:02 PM by DeusEx
Well, theLibra asked me to put up a quick diatribe about defensive tactics. Well, here it is. this isn't about what weapon is the best, which gun you should get- it's up to you to get a weapon you're comfortable with. If a hunting rifle is good for you, go for it. The World Wars were fought with bolt actions. If a horseshoe on a rope is your weapon of choice, go nuts. Be aware of your weapon's limitations, and the legality of it in your jurisdiction. Remember- a weapon that gets confiscated and you two years less a day in the pen isn't a damn bit of good on Judgment Day. As a prelude, I will recommend that you have at least one weapon, preferably with a good blade and a sidearm as backup.

Kit 101

For Americans, you really don't have much of an excuse not to have a primary weapon, a sidearm, a good knife, and lots of practice.

However, for those in jurisdictions with strict gun control laws, you might be a little stuck as far as defense is concerned. In the place of firearms, common choices are wood axes, baseball bats, shovels and other miscellaneous bludgeons All the below still applies,however. Good luck.

In addition to personal kit, all members should have at least a small personal first aid kit, easily accessible by first aiders. Two compression bandages per person, at least, in addition to small stuff like band aids. Canteens and camelbacks get bonus points, because fighting is thirsty work. Latex gloves in exterior pockets are also advised, since you don't know what's out there. Blood-borne diseases, dog poo...it's a nasty world out there. Why should everyone have first aid supplies on them? well, if you get capped, someone like me is going to come up, pull them out of your webbing, and patch you up as best as possible with YOUR supplies. So make sure they're near the outside.

Overview

What this thread IS about is the method in which these devices are applied in order to ensure your safety and the safety of others. There are two basic schools of thought on the subject, not neccesarily exclusive to one another. Both follow natural patterns. Some survivalists advocate a stealthy approach to defence- hope the Bad Guys pass you by, hiding, and generally not attracting attention to yourself in oder to get by. The other school doesn't bother with that- big teeth, big spines. Their objective is of course to make themselves as inhumanly unattractive prey as possible. There are mediums in between- wearing CADPAT in the woods gives you some degree of cam and helps you avoid attention, but the AR15 in your hands might make the Eaters armed with shovels think twice about jumping you.

In either case, this isn't a solo undertaking. Know what a single sentry is? Bait. A single sentry or stray soldier is a freebie. The bare minimum 'safe' number of people in a group is two, and that's dire-straights type situations only. Optimally, survivalists operate in groups between eight to twelve, and no larger. Too many folks attracts attention, too few leaves you vulnerable. For sentry, two is a good number, three is better, four better yet. In a platoon-sized group (Lord forbid you acquire one) a whole section should be on guard every time you stop, bare minimum. For those of you who are lost, this is the unit system conventionally used henceforth: a fireteam is two people, a section eight to twelve, platoon thirty six to fifty. All persons in your group should be paired off, with someone to look after them, into fireteams. A buddy looking out for you doubles your efficiency in the field, trust me.

Some things your group must have to make it at least a properly prickly proposition are a leader, a chain of command, and a medic. Nothing makes a hastily cobbled together group huddle up and cringe like a well disciplined, well armed team working all in unison for a common cause. Discipline is key. After that, you need at least one trained first aider every four people, if at all possible as many first-aiders or paramedics as you can lay your gloves on. People WILL get hurt- slips, falls, cuts, burns, stab wounds, everything. Count on it. Your task, as defenders, is to keep as many people in the fight as possible, under a well-disciplined leader with a clear chain of command. Everyone doing what they want or think is best is a recipe for disaster.

So I've talked about small issues and basics, but you're saying 'this isn't real-world! This is just basic advice for newbies!'. You'd be surprised how often people ignore this as fantasy. I'm talking optimum situations, of course, and when the SHTF, well, you won't have this. You'll have to aim for it.Hell, prepare, how's that for an idea? a group, set an RV, and hope for the best. Good luck, troops.

More to come.


DE


reply posted on 27-4-2007 @ 10:39 PM by DeusEx
Defensive Movement 101

Firstly, movement across hostile terrain (which is the assumption at any given time) requires a lot of care. The first thing to do is observe the ground if at all possible; signs of battle, wounded animals, or dead persons are generally signs which should be avoided. As well, should you come across pathways that locals avoid for no given reason, or well-used paths that are overgrown or show lack of egress for no visible reason, avoid them as well. There may be snipers, unexploded ordnance, or mines in these areas. Don't laugh, there's always a reason perfectly good paths aren't used.

Secondly, track discipline must be maintained. Walk single file, or in ack-ack formation (alternating single files of ten on either side of the path) in order to disguise the numbers of your party. While moving as above, make sure to leave three rifle lengths between members of your party. This is done to prevent mass casualties from explosions or automatic gunfire. May not always be effective, but better than being shoulder to shoulder.

The order of march should be as such: trooper, 2IC, trooper, trooper, trooper, IC, trooper. Feel free to add in another fireteam of crunchies in front or middle if available. If you're moving with non combatants such as walking wounded, children, or the elderly, put them in the middle of a section in the place of troopers. The center of a section is usually the safest place to be against amateur attackers- the front or rear will take the most hits, and people without weapons are usually low priorities in a firefight.

If or when you hear gunshots, there's five things everyone should do immediately: dash, down, double tap, crawl, communicate. You hear the gunshots, the first thing you do is run three steps. Then, you go prone. If you know where the fire came from, take two shots at the attackers, give them something to think about. either way, you'll crawl away from where you fired from, or to a place where you CAN see where the fire came from. Then, if it hasn't been done already, tell everyone else where the fire is coming from. Simple, eh?

You may come across an open obstacle as well, such as a highway or road, which you may need to cross in order to reach your destination. Three things you need to consider- one, ditches are famously great ambush points. Two, open roads you can be engaged at long distances without the ability to return effective countersniper fire. Three, roads are prone to being blocked or guarded by others, such as emergency forces hellbent on relieving you of your freedom or brigands. This makes road travel singularly dangerous in event of Situation X. I've made a thread entitled Highways of Death which feature other possible and equally unpleasant possibilities. Every road crossed will be dangerous, and there is as such a method to cross that while risky, is less so. Firstly, all your crunchies and their dependents should line the near ditch in the prone position. In a single rank, face the direction of your objective. At either end, you will have one fireteam of troopers, as per standard movement drill. If you're only one section strong, do this instead with just one fireteam instead of two. At a given signal, the selected persons at the end of the line will dash across, keeping as low and fast as possible to a piece of cover (hopefully the other ditch) as selected by the IC. If nothing happens on the way across, wait thirty seconds for the scouts you sent to make sure there are no unpleasant surprises. If there are, then it is your discretion as to the course of action- back them up, or hope they make it back. Either way, you're in it deep. Should nothing happen, in a single rank again, the remainder of the group will charge across at best speed while again keeping low.

As such, it is best to avoid trouble while moving. If the generic Bad Guys do spot you, hopefully your suitably intimidating looks will cause them to think twice about attacking you. If not...well, good luck. Fugees are usually considered easy pickings, so my final piece of advice is to NOT disguise yourself as one.

More to follow.

DE



reply posted on 29-4-2007 @ 07:22 AM by PaddyInf
River crossing for 30 odd blokes. Lots of this is taken from british jungle techniques, so excuse me if I branch off into army speak. For this routine the team is broken into 3 teams.These are near bank, ciVVies and far bank. Routine is as follows

THE CROSSING DRILL

This drill applies to take Individual and Planned River Crossing, River Crossing - Pairs and 4/6 Man Raft. There are six stages:

a. Recce.

b. Preparation of kit.

c. Observation.

d. Final approach and crossing.

e. Exit and clearing bank.

f. Move out.

The Recce. The patrol commander should have done his map recce and selected possible crossing points. A 2-man recce will go forward; this normally consists of the patrol commander and lead scout. Points to look for on the recce are:

a. Checking for enemy sign or movement.

b. The best crossing point, it is essential that the patrol is able to get out on the far bank.

c. To find a good covered approach to the crossing point.

Preparation of kit. Depending on the situation, this may be done at the same time as the recce.

a. All kit should be placed inside the waterproof bags inside the bergen. Inflate lilo, empty water bottles. Weak swimmers can place a lilo under their shirts.

b. Radios, medical packs and other essential kit should be water-proofed and put in a day sack ready to be attached on top of the raft or bergen.

c. Para cord prepared on weapons.

d. Karabiners attached to bergen (rucksack) frames.

e. Poles cut for raft assembly (remember noise and sign must be to a minimum) if using the raft method.

Observation. Once the kit has been prepared, the patrol will move to a location closer to the crossing point where the area can be observed and the raft assembled if required.

Final approach and crossing. Move tactically forward to the crossing point, after a final briefing from the commander, making sure that everyone knows what job he is doing and what his position is. He will also give the ERV for the far bank.


The crossing (Pairs method). The following drill must be observed:

a. The near bank section cover 2 patrol members as they enter the water, cross to the other side, exit and take up fire positions using good cover. They will have a strong line that they will secure to a tree on the far bank.

b. The civvies will now cross, while secured to the line using carbiners (if available) or loop lines. Once they are across, the near bank section follows, with the last man being pulled across on the rope. This secures the rope for later use.

c. During the crossing observe both banks up and down river.

d. Enter and exit the water quickly and quietly, leaving no sign.

e. Keep together.

f. Listen for patrol craft.

g. Weapons are tied to bergens by quick release knots.

h. Do not splash the water.


The crossing (Raft method).

a. One man acts as sentry, one man slides into the water, but not too far; he checks up and down and across the river and then gives the all clear.

b. The others guide the rafts into the water, all have eye to eye contact. The raft, half in, half out, if the current is fast.

c. Weapons are tied to raft by quick release knots.

d. The Sentry covers up the sign as he moves into the water, he then ties his weapon on to the raft.

e. When the commander has seen that everyone is ready, he will then give the go ahead to cross the river.

f. Swim across without splashing and watching all round.

Exit & clearing the bank. On reaching the bank, one man unties his weapon, gets out and clears the immediate area. If all is OK, he will remain on Sentry. If the situation is not good, he can slip back into the water and then the patrol can move off down stream to another exit point. Once the Sentry gives the thumbs up, the remainder can manoeuvre the raft out and up the bank into cover. The last man will cover up any sign.

The Commander will rebrief the men who are quickly taking apart the raft if the situation has changed. Once the bergens are apart, the patrol will move out into all round defence, while the Commander takes the Sentry's bergen over to him and also rebriefs him if necessary. Check for any dropped articles - line etc.


Move out. As soon as the raft (if used) has been taken apart and each individual is ready with his bergen, the patrol will move out to a secure area to readjust kit and to hide the poles.

EMERGENCY DRILLS

The following should be briefed in advance:

a. Who is cover praty/sentries.

b. ERV on both banks.

c. Actions on contact.

d. Wounded and injured men.

SUMMARY

a. Remember the patrol commander must let everyone know who's doing what and where they are to go.

b. The recce is the most important part, you must be able to get out on the far bank.

c. The final approach must be tactical.

d. The raft must not come apart in mid stream.

e. All sign must be covered up.

f. Move away as quickly as possible.

If you can condition yourself at an early stage to cross water obstacles rather than look for the "easy way" you may be fairly sure of avoiding trouble. The man who decides to stay dry "just this once" will be the one wearing a third eye or being given special treatment by a hunter force or Interrrogation Centre.


[edit on 29-4-2007 by PaddyInf]
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