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"Computer games don't affect kids, I mean if Pac man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
Mark Griffiths, professor of gambling studies at Nottingham Trent University........ added that games can also help children with attention deficit disorders gain social skills. But he said violent games, like violent films, might fuel aggression in some. However, Professor Griffiths said this group could be prone to aggression, which could have been triggered by other factors such as witnessing violence in the home or seeing it on TV.
He said it was possible games could fuel violence in some.
But he added: "It is not possible to say what is cause and effect. These could be aggressive individuals who sought out these games.
"And aggression could stem from seeing violence on TV or in the home."
Dr Guy Cumberbatch, head of the independent Communications Research Group in the UK, agreed with the editorial's conclusions.
"Video games are always used as a scapegoat for concerns".
"There's no doubt that many games are found to be offensive by many. But there are many media forms, films or TV programmes, where that is the case."
A McMaster University researcher has found that playing video games may be beneficial to the human brain. Jim Karle, a graduate student in McMaster University’s Department of Psychology, Neuroscience & Behaviour is conducting the study as part of his thesis.
Karle began work on this project in March 2006. Karle decided to run an experiment in which he studied the short-term memory of video gamers and non-video gamers while simultaneously recording brain waves. His subjects for this study included males aged 17-41, though the majority are university students.
His current results are: there was no difference in performance between video gamers and non-video gamers when it came to maintaining information in memory. However, the video gamers seemed to be much better at manipulating information once it was in working memory.
“Video gamers are about eight per cent more accurate at that task. That doesn’t seem stunning, but when you think about it in terms of a course at school, a 10 per cent difference is a letter grade,” Karle said.
Karle said that if we can train non-video gamers to be like video gamers, “why couldn’t we tailor a video game in such a way as to focus on areas where the elderly are experiencing some decline, and have them for 15 minutes a day practice on this video game in an effort to improve their performance, that might lead to real, applied benefits,” he said.
or as master onion would say, kick punch its all in the mind...