posted on May, 8 2005 @ 09:24 AM
The following is a press release from WWE:
CALABASAS HILLS, Calif., May 3, 2005 -- THQ Inc. (Nasdaq: THQI) and JAKKS Pacific, Inc. (Nasdaq: JAKK) today announced WWE Day of Reckoning 2 based on
the World Wrestling Entertainment(TM) (NYSE: WWE) license. WWE Day of Reckoning 2 continues the Day of Reckoning series with all the action,
excitement and attitude of World Wrestling Entertainment and is designed exclusively for the Nintendo GameCube(TM). WWE Day of Reckoning 2 is
scheduled for release in fall 2005.
"In designing WWE DoR2, we wanted to pick up the game's storyline right where we left off in the last installment, just as WWE's programming continues
its storylines night after night," said Philip Holt, senior vice president of product development, THQ. "With its improved graphics, as well as
enhanced fighting system for more realistic matches, WWE Day of Reckoning 2 is going to offer gamers another installment of top-notch wrestling
"We are thrilled to give WWE fans a solid follow-up to WWE Day of Reckoning," commented Nelo Lucich, vice president of interactive, JAKKS Pacific.
"With new legends, a longer story mode and improved animation, we're expecting WWE Day of Reckoning 2 to be the most comprehensive WWE experience to
date for the Nintendo GameCube."
About WWE Day of Reckoning 2
Developed by Yuke's Co., Ltd. of Japan, WWE Day of Reckoning 2 features 45 WWE Superstars, giving the game a massive stable of overall talent. WWE Day
of Reckoning 2 includes a new and longer original story mode filled with deception and betrayal, as well as plot lines that tie back to the original
WWE Day of Reckoning. Players can create a Superstar and take him on a completely original journey, featuring the highest quality cut scenes ever
offered in the series. Additional features include a new rendering style for improved graphics, an enhanced fighting system and new WWE Legends, some
which will be playable for the first time ever. WWE Day of Reckoning 2 also features multiple levels of pain and limb damage, new finishing moves,
specialty grapples and better AI differentiation between characters, bringing a new level of realism to the series.