Originally posted by Lysergic
all i can say is remember how ps2 games first looked then how they looked later on
a huge difference, so there is always the room and ability for improvement
absolutely, thats usually what happens. Each system has a typical 5-6 year span, with what they call the end game being where you reached about 90% of
the maximum capabilities graphically and technically in the game. Its as far as you can go with using all the assets available for a system. That
typically happens at the end of its lifespan.
Remember though, the 360 will be doing this too, the 360 hasnt met its potential yet either, and a game like Gears of War, for example, is about at
15-30% max potential, the same as resistence: Fall of Man.
The important factor of who gets there first really comes down to the dev-kit. For those who dont know what a dev kit is, its essentially a version of
the system, but designed to be programmed on. Now, the better designed the user interface is on the dev kit, the faster it takes to do coding and
design on it without issues andconfusion, the more time you have to refine the code, thus giving you time to access more potential from the system.
The 360s dev kit is very well designed, with a heavy emphasis on easy to access userability, this is something that microsoft's career was built on
with things like Windows. For most devs its like drawing a circle by using binary code, and then going to draw that circle in Photoshop.
The Playstation 3s final build dev code, by all reports, is about the same as the ps2 dev kit, which is to say, pretty bad. Its basically like giving
the programmer a blank word document.
Even Hideo Kojima praised the 360s dev kit when he got his hands on it, saying the only reason he picked the ps3 to do MGS4 was because he recieved it
This means ofcourse, given the developers design and strive to do the best they can (i.e. its not a game by E.A) the end game for the 360 will be
achieved faster, thus producing better, more high quality games in both terms of visuals and also heavy programmed events.
Don't worry, it is a minor bug that will be fixed, however, i wouldn't be surprised if microsoft tries to copy them by coming out with a
Right, I'm sure it will be fixed, but Sonys trackrecord of fixing major issues is typically in three to four years. So theres a long wait, and alot
of frustrated gamers crashing into walls.
As for Microsoft, Will they copy motion controls? as of right now they said theyre thinking about it, but theyre waiting to see how the reactions are
before they decide to implement them or not. But the important thing is, if Microsoft "steals" motion control like sony did with nintendo, Microsoft
is already man enough to admit it. Sony STILL hasn't settled theyre lawsuit for stealing the dual shock technology, and instead just doesnt put it in
theyre controllers, falsely claiming that it "interferes with the motion controls" which, as Nintendo's controller as proof, clearly does not.