Why are new videogames so boring..., page


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reply posted on 1-11-2003 @ 09:44 PM by EWom

Also Doom 3 is supposed to have some kind of scent feature where creatures can track you based on your scent, but I'm not too sure how thats going to turn out.


They are just giving "rubber band" technology a new name.

It's kind of like your character is attached to millions of rubber bands and each badie is on the end, and your rubber bands are pulling them to you. So the CPU isn't tracking you really like they claim, it is b-lining right for you.. now they may have added scripts onto that so that after you pass a place you leave your "trail" and any roaming mob (on a predetermined path of course) will know you were there, become hooked up to your rubber band and b-line for you. I always hated that "technology" it's used in alot of different genres.

The most annoying is of course racing games... many are scripted so that if you get too far ahead of the CPU players then they are attached to your rubber band, and are pulled right up to you. (an easy example is Mario Kart 64). Then once they are caught up (and 99% of the time once they are rubber banding you they pass you in racing games) they stop being pulled to you.


As for recent fun games.. I really liked Sly Cooper and the Thievius Racoonus for the PS2. It's a platformer cel-shaded ( I know that is cliché now, but they did it really well, and IMO set the standard for what a C-Shaded game should be). I really have not had one boring moment in this game so far. I like the plot, I like the gameplay and all the special moves you unlock. I like the varrying boss battles, I like the mini-games. Just gaming goodness in my opinion. And now that it is only 20 bucks I suggest everyone get it.



reply posted on 14-11-2003 @ 04:32 PM by SmileyMan34
You mention graphics being an issue, some places it's an applicable argument, but don't get me started on graphics wh@res hoping that @ prevents masking... I think the problem is...

-well focus on graphics too much "Wow we can cram 18,000,000 polygons into this character's left testicle and it's not even shown!" Work the story, draw concepts, do graphics the best you can, use a lot of skinning and bump mapping, or at least base the game around concept not graphics
-lack of pickup games, I used to go to Block Buster with my brother and we'd just pick up a Super Nintendo game based on the cover art and "back of the box" (always said "well look at da bagguhduhbox"). That's one part of the "pickup" but now days games are too in depth and require too much involvement and commitment. Pick up a good old Super Mario, beat a level, go to the dentist, eat pie, come back to the game a few days later, beat some more levels. See also "lack of linear gameplay"
-too many sequels! 8 different companies making a new basketball game every year... ok I'm obviously not a sports fan, yes, there are graphics and player updates
-alienation of adult/ older gamers by their former leader, Nintendo. Personally, I *accidentally* bought a Gamecube, let me tell you... I've bought 2 games on my own, got one free "bonus" and 2 for Christmas, though it's been a year. AND I haven't played it since early summer and don't plan to. Sure, a happy smiley sun would be nice, or a talking chipmunk... but ... no. Remember those "cool" "adult" games on Super Nintendo (no, tear, I never had a regular nintendo...) ... like ... ok crap I can't name one, but the ones that were fun to play and adult-oriented (like shooting scrollers and stuff) and children could play if they wanted to.

Anyway, a big worthless post, most video games have gone down the hell hole, personally I enjoy GTAs and Halo, but right most are crap. Better ones are starting to come out, clearing out the riffraff. But you know, once the next generation comes out, 2-3 years, they stupid cylce of crap will start again, takes too much Metamucil, so regular... ha... ha... get it... ? ya... OK I'M FRIGGIN DONE
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