posted on Jul, 13 2006 @ 05:04 AM
The computers also kick the snot out of the Mig-23MLD.
Of course - I have also done similar with the F-15C - 12 F-15Cs - most configurations with 6 AMRAAMs and 2 Sidewinders vs 8 F-16Cs, and 'half a
million' (20) F-5Es.
I've had as many as 8 F-15Cs survive (not including myself, as I 'led' the charge and ate about five AMRAAMs and three Aim-9s by time my
miraculously intact fuselage hit the ground) the conflict.
Also - the performance values of the US aircraft are all based on factory-given specifications that are not concurrent with real-life performance.
Take the A-10, for example, and try to get that plane to bank like they do up here at the airshow, all the time. It doesn't happen - even when
stripped down to 'no' weapons. It's fairly accurate.
However, the most accurate flight simulator I have ever flown has got to be Flightgear. It's a free, open-source simulator that uses a variety of
different model formats (which does affect accuracy) to accomplish its accuracy.
It also runs at like 2 frames per second on my computer... which is odd since my computer beats the hell out of the requirements (and I have the
openGL libraries on my computer...).... Although it 'behaves' when I use maps from the original installation and not the downloaded terrain
That being said - it's pretty dashgum realistic. It even 'pulls' the aircraft when you pass in close proximity to a ridge - due to the turbulance.
Once I figured out how to use the joystick properly with the game, I was exstatic about flying the YF-23 around in the mountains at supersonic speeds
(not sure if supersonic flight is simulated accurately in the engine or not.... not sure if ANY flightsim can perform those in real-time). All-in-all
- assuming the values for the YF-23 are correct - or about... it's by-far the most maneuverable thing there is. It can pull an inverted loop at 600
knots in about the time it takes the F-15 to do a quarter of a loop. Roll rate is a little slow (probably because rolling would also affect the yaw,
which would be counter-acted by other control surfaces with fly-by-wire and I don't think those can be simulated very well with the program given) -
but pitch is absolutely nuts.
That, and the drag on the design (again, assuming the Flight Dynamics Model is accurate and the simulator has it all right) is almost not there. It
took me forever to go from 600 knots to a realistic approach speed - and even then, it just kept wanting to keep flying, rather than land. I ended up
literally gliding for more than a few miles at about 500 feet - and then God-knows how many more trying to set the dang thing down.
Not sure if the lift values on it are correct... it just seems like it wants to fly WAAAAY too much (whoever thought that'd be bad for a plane).
But, there again, no one knows - as the real aircraft have not had their true specifications released to the public.