posted on Jul, 24 2007 @ 10:48 AM
The British use TES, or tactical effects simulator. Like most of the other systems in use, it can be integrated with any direct fire weapon system to
simulate the varying effects of different weapons. For example, a generator fitted to a tank gun will be rigged to have the capability to 'destroy'
armour, while one fitted to a rifle will have no effect against armour.
The lazer is triggered by the pressure of the blank being fired, so a pulse is fired every time a round goes off. No rounds = no pulse = no effect.
This system teaches the soldier to aim and conserve ammunition.
Once a human target is tagged, you must lie down and open a sealed card given to you at the start of the ex. This will tell you if you are dead or
injured, and what type of injury you have. This allows accurate simulation of the treatment of casualties and the logistical problems they present.
If a vehicle is hit, the computer will designate either a 'K' (kill) kill or 'M' (mobility) kill. K kills mean that the vehicle is completely
knocked out, while a M kill means that the vehicle cannot move but can use its' weapon systems. Artillery is simulated by umpires using thundies and
hand-held 'god guns' that can 'kill' any target, and its' use is designated by the commanders on the ground and the accuracy of their Artillery
Fire Control.