posted on Dec, 29 2007 @ 09:36 AM
Hideo Kojima once stated he wished to "make people feel something" when playing his video games. They are all based on the John Carpenter films,
Escape from New York, Escape from LA, The Thing, Big Trouble in Little China.
Kojima is also fairly educated in oriental mysticism, and these figure into several areas in the metal gear solid series, namely, finding the answer
to eternal question, who am I? The basis of the first game is the GENE, or physical foundation. Each character was a clone, and should do only as the
clone was programmed to do, but in the end the clone with the worst genes, Solid Snake, defeats the one with the superior genes, Liquid. So, one must
be something other than the body.
The basis of the second game in the series is meant to signify the MEME, or self-replicating unit of cultural, religious, or personality thoughts.
This is the mental foundation. Liquid before dying replicates his mind and gives it to his follower Ocelot, like the founder of a religion gives to
his disciples. But in the end, this meme can only temporarily subvert the original personality of the body. Ocelot is still there. The patriots, are
operating from beyond the grave it is revealed at the end of the game. So, one be something other than the mind.
The third game, Snake eater, has its foundation on time, in which the former two must operate. The characters have their basis in historical events
which made them famous which lead to their being revered. The boss has the most fame, but yet again, she is defeated by snake who was the disciple.
Her memory endures however. So, one must be something else that is not limited to time and space.
Then taking these facts into consideration, knowing what one is not, one must ask oneself again, who am I?