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3D modelers wanted for concept aircraft project

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posted on Jan, 29 2006 @ 02:23 PM
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I'm still awestruck at your modelling skills.

Anyway, here is a clarification of the intake:


Re the Dx-14 model, lookds great. As is to be expected when modelling from sketches, a few minor tweaks. The key thing I'd like to see is a cut through of the wings so I can see what shape they are.




posted on Jan, 29 2006 @ 02:57 PM
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posted on Jan, 29 2006 @ 03:17 PM
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copy that, thanks for quick input



posted on Jan, 29 2006 @ 04:14 PM
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[edit on 29-1-2006 by imbalanced]



posted on Jan, 29 2006 @ 04:25 PM
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PS : where is the landing gear ? Need to at least make cut outs/opening for them. Also, is this a manned aircraft ? (does it need a cockpit window?)

And one more question, for refrence..., what type of engine ? regular turbine
with after burners ?



posted on Jan, 29 2006 @ 06:37 PM
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Originally posted by imbalanced
PS : where is the landing gear ? Need to at least make cut outs/opening for them. Also, is this a manned aircraft ? (does it need a cockpit window?)

And one more question, for refrence..., what type of engine ? regular turbine
with after burners ?


It's unmanned. It has an EJ-200 Turbofan engine -the same as on the Eurofighter, which kicks out about 20,000lb static thrust with afterburner, and has a steerable exhaust (exhaust looks same as normal round jet exhausts).



posted on Jan, 31 2006 @ 12:54 PM
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-UPDATE-
Pretty much done with model, I am skinning and textureing right now.



posted on Jan, 31 2006 @ 06:16 PM
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That last 3D model above (the bi-diamond one) looks like the coolest cruise missile in the world, maybe a bit of diversification coming on?



posted on Feb, 1 2006 @ 06:33 AM
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k started to make the uvmap, itll be a png, so anyone that knows photoshop will
be able to make a texture for it. The normals are not coming out the way i want, if there are other 3d modelers i could use some help/advice on the normals.

here is the latest renders:












posted on Feb, 1 2006 @ 06:55 AM
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Black is cool but maybe not the best colour to do it as it tends to hide details.

Looks nice BTW.



posted on Feb, 1 2006 @ 07:06 AM
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The normals are not coming out the way i want, if there are other 3d modelers i could use some help/advice on the normals.


do you mean the normals on the model or are you referring to projection normals of the uv map? Are you using a planar projection or a spherical type map? I'd use planar, you're using Lightwave, right? Dunno what it's called in LW but maybe multiple planar maps is the way to go.



posted on Feb, 1 2006 @ 07:46 AM
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I use maya, I am talking about the normals angles, they arent relflecting light in the right directions. So some areas look washed out.



posted on Feb, 1 2006 @ 08:24 AM
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Have you tried "soften normals" in the edit poly menu (not much help if you're using nurbs) If you want to upload the model somewhere, I'd be willing to have a look and see if I can help.

[edit on 1-2-2006 by fingapointa]







 
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