posted on Jan, 1 2006 @ 01:55 PM
There are a few major problems with the X-box/X-box360... most having to deal with Microsoft's strategy with marketing.
Firstly and most relevant to the new console... they are expecting there to be an overwhelming majority of people who want to play online games
against eachother. Certainly they are going to find quite a few people willing to sign up for their XBL package and purchase cheap games to play when
bored. However, there is already a huge community of people that do this, *ON THE PC*. Not to mention most of those people aren't even entertaining
the notion of buying a Console, as the convenient little games you can download on XBL tend to be similar to other games you can play on the PC in a
sense (Not all of them).
Secondly, and also importantly, Microsoft's releasing schema is about as retarded as you can get for a console. With very few rare exceptions, most
of their major flagship titles got released to PC. That means no exclusivity for the console, as I can merely wait six months to a year so that I can
play FABLE or HALO or whatever, if I had the desire to do so. With rare exception (Such as Ninja Gaidin and a couple other titles), many of the major
releases that Xbox relied on were released to the PC. This is just bad business strategy, IMHO.
In concerns with sony in the same vein, Sony has released a handful of games to the PC over the years (Well, it is more the devs than Sony). A couple
final fantasies, a few other games that were initially developed to be released cross-platform... but overall, most of Sony's faire is EXCLUSIVE, and
can only be played on their console (Or a very good emulator, but I'm talking legal stuff).
One other trifling thing leans me towards any console but the XB360... and that is I do not enjoy the fast paced action and shoot-em-up games, flashy
adrenaline pumping games, and just hard core sports games all that much. I am a roleplayer, and me likee my storylines. You can surely go ahead and
mention KOTOR and I can counter with 1) the above mentioned problems, cross platforming... and 2) That KOTOR is an example of what I like to call "PC
RPG's", which to me feel more soulless than the "CONSOLE RPG's".
Why do I say that they are more soulless? With PC RPG's you control what could best be called a puppet of your own id. Generally the character has
less personality when you come to the table than an actual character, and you bring to your main how you feel a hero should act and such. Compare
this versus a well defined character with a rich background, a set personality all their own, and a personal relationship and history with the other
NPC's which enmesh together to weave a rich storyline which draws one in.
To me it is similar to the difference of "CHOOSE YOUR OWN ADVENTURE" (PC) versus an actual novel.