It seems China is seriously cutting down on their citizen's online gaming experience by requiring a program that limits their playtime to 3 hours.
The GAPP has defined the playing of online games for less than three consecutive hours as "healthy," playing three to five consecutive hours as
"tiring," and playing for more than five consecutive hours as "unhealthy."
The Chinese Government unveiled a new system Tuesday to prevent individuals from playing online games for more than three consecutive hours, which
must be installed for every online game in the country.
"This timing mechanism can prevent young people from becoming addicted to online games," Kou Xiaowei, Deputy Director of the Audiovisual and
Internet Publication Department of the General Administration of Press and Publication (GAPP), said during a press conference.
The new system, developed under the guidance of the GAPP, stops individuals from playing online games for more than three hours by cutting the
abilities of game characters. The new system cuts the ability level of a player's online game character by half after he or she has played for more
than three consecutive hours. Once a player has played for more than five consecutive hours, the system cuts the ability level of that player's
character to the lowest level allowed by the game.
Compulsory deployment of the new system is expected to begin for all massive multiplayer online role-playing games and casual games in China in late
2005 or early 2006.
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The title has a little bit of mmorpg humor in it, but all jokes aside, this is a real disturbing move.
The Chinese population seem to have an extreme liking to Massive Multiplayer Online Roleplaying Games (mmorpg's). You've propably all read the news
articles of Chinese kids killing eachother over digital weapons, money, and characters. (If not, check the sources below).
It seems its become
quite a problem there over the past few years.
This new requirement will not only effect the players that casually play the game for entertainment; It will also effectively put an end to the
$880 million dollar
businesses of selling online digital property via Ebay and other online auction sites which brings in thousands of dollars
by selling items such as ingame monies, weapons, and armor.
And I leave you with a word of advice: If you've never played a mmorpg before, then don't. They quite literally can overcome your physical life..
I know.. I fell into that dark hole three times with Everquest, Lineage2 and World of Warcraft and found myself so far deep in the fantasy world that
before I realized it was a problem, I essentially ruined all the things that I once took for granted. And while I dont advocate the control of my
online time by governments, I quite seriously agree it's become a worldwide problem.
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[edit on 8/25/2005 by QuietSoul]